Shadow Elf Eclipse¶
Shadow Elf Eclipse
Manifold Blade
Grasping Shadow
Put It Out!
An enemy within distance uses an ability that emits light, including abilities that deal fire or lightning damage.
The target has a double bane on the ability.
End Effect
At the end of each of their turns, the eclipse can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Of the Umbra
The eclipse ignores concealment created by darkness. While the eclipse is in direct sunlight, they have damage weakness 3. While the eclipse has concealment, they have damage immunity 3.
*Villain Actions
From the Shadows
The eclipse calls forth one brush stalker into an unoccupied space within distance. Each ally within distance can then shift up to their speed and make a free strike.
Cast Away All Hope
Each target loses all their surges. Additionally, until the end of the round, allies ignore edges and double edges on any targets' abilities, and ignore any nondamaging effects of any target's damage-dealing abilities.
Umbral Hunger
The area is shrouded in darkness that creates concealment until the end of the encounter. Any enemy who starts their turn in the area takes 5 corruption damage.
*Malice Features
At the start of any shadow elf's turn, you can spend Malice to activate one of the following features. Shadow Elf Malice
Watch Me Disappear
Each shadow elf acting this turn can attempt to hide as a free maneuver if they have concealment.
Extra Dimension
When any shadow elf acting this turn makes a strike against a target who has I < 2 in addition to the strike's regular effects, the target is bleeding (save ends) or slowed (save ends).
Home Is Where the Hurt Is
The shadow elves synthesize a concentrated pocket manifold reminiscent of Equinox and graft it onto the encounter map. Until the end of the encounter, all creatures can see shadow elves in full color, and shadow elves no longer benefit from their Of the Umbra trait. Additionally, the potency of all shadow elf abilities increases by 2, and any enemy making a saving throw against an effect imposed by a shadow elf ability must roll an 8 or higher as they feel the effect across two worlds.