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Shadow Elf Eclipse


Monster

Shadow Elf Eclipse

Fey, Humanoid, Shadow Elf
Level 6
Leader
EV 32
1MSize
6Speed
180Stamina
1Stability
7Free Strike
Immunity
Weakness
MovementClimb
M+4Might
A+3Agility
R+2Reason
I+1Intuition
P+2Presence
l

Manifold Blade

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 4
!11 damage; I < 2 bleeding (save ends)
@16 damage; I < 3 bleeding (save ends)
#19 damage; I < 4 bleeding (save ends)
2 MaliceThe potency increases by 1.
f

Grasping Shadow

KeywordsMagicRanged
ActionManeuver
DistanceRanged 5
TargetThree creatures or objects casting a shadow
Power Roll+ 4
!Pull 5; I < 2 slowed (save ends)
@Pull 7; I < 3 slowed (save ends)
#Pull 10; I < 4 slowed (save ends)
)

Put It Out!

KeywordsRanged
DistanceRanged 10
TargetThe triggering enemy
Trigger

An enemy within distance uses an ability that emits light, including abilities that deal fire or lightning damage.

Effect

The target has a double bane on the ability.

*

End Effect

At the end of each of their turns, the eclipse can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

*

Of the Umbra

The eclipse ignores concealment created by darkness. While the eclipse is in direct sunlight, they have damage weakness 3. While the eclipse has concealment, they have damage immunity 3.

*Villain Actions
*

From the Shadows

Villain Action 1
KeywordsRanged
DistanceRanged 5
TargetSpecial
Effect

The eclipse calls forth one brush stalker into an unoccupied space within distance. Each ally within distance can then shift up to their speed and make a free strike.

*

Cast Away All Hope

Villain Action 2
KeywordsAreaMagic
Distance3 burst
TargetEach enemy in the area
Effect

Each target loses all their surges. Additionally, until the end of the round, allies ignore edges and double edges on any targets' abilities, and ignore any nondamaging effects of any target's damage-dealing abilities.

*

Umbral Hunger

Villain Action 3
KeywordsAreaMagic
Distance3 cube within 5
TargetEach enemy in the area
Power Roll+ 4
!7 corruption damage; R < 2 the target has speed 0 (save ends)
@12 corruption damage; R < 3 the target has speed 0 (save ends)
#15 corruption damage; R < 4 the target has speed 0 (save ends)
Effect

The area is shrouded in darkness that creates concealment until the end of the encounter. Any enemy who starts their turn in the area takes 5 corruption damage.

*Malice Features

At the start of any shadow elf's turn, you can spend Malice to activate one of the following features. Shadow Elf Malice

*

Watch Me Disappear

Each shadow elf acting this turn can attempt to hide as a free maneuver if they have concealment.

*

Extra Dimension

When any shadow elf acting this turn makes a strike against a target who has I < 2 in addition to the strike's regular effects, the target is bleeding (save ends) or slowed (save ends).

*

Home Is Where the Hurt Is

The shadow elves synthesize a concentrated pocket manifold reminiscent of Equinox and graft it onto the encounter map. Until the end of the encounter, all creatures can see shadow elves in full color, and shadow elves no longer benefit from their Of the Umbra trait. Additionally, the potency of all shadow elf abilities increases by 2, and any enemy making a saving throw against an effect imposed by a shadow elf ability must roll an 8 or higher as they feel the effect across two worlds.

Source: Draw Steel: Monsters · printing 1.01