Skip to content

Shadow Elf Eclipse


Fey, Humanoid, Shadow Elf

Shadow Elf Eclipse

Level 6
Leader
EV 32
1MSize
6Speed
180Stamina
1Stability
7Free Strike
Immunity
Weakness
MovementClimb
With Captain
M+4Might
A+3Agility
R+2Reason
I+1Intuition
P+2Presence
ll
Main action

Manifold Blade

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 4
!11 damage; I < 2 bleeding (save ends)
@16 damage; I < 3 bleeding (save ends)
#19 damage; I < 4 bleeding (save ends)
2 MaliceThe potency increases by 1.
ff
Maneuver

Grasping Shadow

KeywordsMagicRanged
ActionManeuver
DistanceRanged 5
TargetThree creatures or objects casting a shadow
Power Roll+ 4
!Pull 5; I < 2 slowed (save ends)
@Pull 7; I < 3 slowed (save ends)
#Pull 10; I < 4 slowed (save ends)
))
Triggered action

Put It Out!

KeywordsRanged
ActionTriggered action
DistanceRanged 10
TargetThe triggering enemy
Trigger

An enemy within distance uses an ability that emits light, including abilities that deal fire or lightning damage.

Effect

The target has a double bane on the ability.

**
Trait

End Effect

At the end of each of their turns, the eclipse can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

**
Trait

Of the Umbra

The eclipse ignores concealment created by darkness. While the eclipse is in direct sunlight, they have damage weakness 3. While the eclipse has concealment, they have damage immunity 3.

*Villain Actions
**

From the Shadows

Villain Action 1
KeywordsRanged
DistanceRanged 5
TargetSpecial
Effect

The eclipse calls forth one brush stalker into an unoccupied space within distance. Each ally within distance can then shift up to their speed and make a free strike.

**

Cast Away All Hope

Villain Action 2
KeywordsAreaMagic
Distance3 burst
TargetEach enemy in the area
Effect

Each target loses all their surges. Additionally, until the end of the round, allies ignore edges and double edges on any targets' abilities, and ignore any nondamaging effects of any target's damage-dealing abilities.

**

Umbral Hunger

Villain Action 3
KeywordsAreaMagic
Distance3 cube within 5
TargetEach enemy in the area
Power Roll+ 4
!7 corruption damage; R < 2 the target has speed 0 (save ends)
@12 corruption damage; R < 3 the target has speed 0 (save ends)
#15 corruption damage; R < 4 the target has speed 0 (save ends)
Effect

The area is shrouded in darkness that creates concealment until the end of the encounter. Any enemy who starts their turn in the area takes 5 corruption damage.

Source: Draw Steel: Monsters · printing 1.01