Lizardfolk Deathrex¶
Lizardfolk Deathrex
Ripper Spear
Death Roll
Trundle
The deathrex moves up to their speed. They can make a free strike against each creature who makes an opportunity attack against them during this movement.
Swat the Fly
A creature or object within distance moves or shifts away from the deathrex.
The deathrex slides the target up to 5 squares.
Rex Reptilian Escape
While the deathrex has a tail, whenever they are affected by an effect that can be ended by a saving throw or that ends at the end of their turn, they can lose their tail to immediately end that effect, then shift up to 2 squares.
*Villain Actions
Snack Attack
Each target moves up to their speed and can make a free strike. Each target gains temporary Stamina equal to the damage they deal.
Shed Some Skin
The deathrex shifts up to their speed, leaving behind a shed skin duplicate in the space they started in. The duplicate acts on the deathrex's turn and has the deathrex's characteristics, but has 10 Stamina and no villain actions.
Thresher Thrasher
Each target moves up to their speed. Until the end of the encounter, whenever a creature comes adjacent to a target or starts their turn there, the target can make a free strike against them.
*Malice Features
At the start of any lizardfolk's turn, you can spend Malice to activate one of the following features. Lizardfolk Malice
Net Trap
Area, Ranged, Weapon | Maneuver | |--------------------------|---------------:| | 📏 1 cube within 3 | 🎯 Special |
Water Pit
A lizardfolk acting this turn unearths a magical size 2 pit that is 2 squares deep and filled with water. Any lizardfolk who moves into, then exits the pit on their turn gains 10 temporary Stamina, regrows their tail if applicable, and ends one effect on them that can be ended by a saving throw. While adjacent to the pit, any creature who can burrow or who has the Nature skill can make a Might test or a Reason test to drain it.
Flood the Shores
Waist-high water floods the entire encounter map. Any lizardfolk submerged in water gains an edge on abilities and doubles their speed while swimming. If there are no open water pits on the encounter map, the water drains away at the end of the round.