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Lizardfolk Shellguard


Humanoid, Lizardfolk

Lizardfolk Shellguard

Level 1
Minion Defender
EV 3 for four minions
1LSize
5Speed
6Stamina
1Stability
1Free Strike
Immunity
Weakness
MovementSwim
With Captain
M+2Might
A+1Agility
R+0Reason
I+0Intuition
P+0Presence
ll
Main action

Shield Smash

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Power Roll+ 2
!1 damage
@2 damage
#3 damage
Effect

The target takes a bane on their next strike.

**
Trait

Reptilian Escape

While the shellguard has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.

Source: Draw Steel: Monsters · printing 1.01