Lizardfolk Shellguard¶
Humanoid, Lizardfolk
Lizardfolk Shellguard
Level 1
Minion Defender
EV 3 for four minions
1LSize
5Speed
6Stamina
1Stability
1Free Strike
M+2Might
A+1Agility
R+0Reason
I+0Intuition
P+0Presence
l
Main action
Shield Smash
Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Power Roll+ 2
!1 damage
@2 damage
#3 damage
Effect
The target takes a bane on their next strike.
*
Trait
Reptilian Escape
While the shellguard has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.
Source: Draw Steel: Monsters ·
printing 1.01