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Lizardfolk Grunt


Humanoid, Lizardfolk

Lizardfolk Grunt

Level 1
Minion Harrier
EV 3 for four minions
1MSize
6Speed
4Stamina
0Stability
1Free Strike
Immunity
Weakness
MovementSwim
With Captain
M+1Might
A+2Agility
R+0Reason
I+0Intuition
P+0Presence
ll
Main action

Snap and Toss

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Power Roll+ 2
!1 damage
@2 damage; slide 2
#3 damage; slide 2
**
Trait

Reptilian Escape

While the grunt has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.

Source: Draw Steel: Monsters · printing 1.01