Lizardfolk Skyterror¶
Humanoid, Lizardfolk
Lizardfolk Skyterror
Level 1
Platoon Harrier
EV 6
1SSize
7Speed
30Stamina
0Stability
3Free Strike
M+1Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
l
Main action
Glaive Rush
Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
l
Main action
Poison Blow Dart
KeywordsRangedStrikeWeapon
ActionMain action
DistanceRanged 5
TargetOne creature or object
Power Roll+ 2
*
Trait
Glider
Whenever the skyterror moves 2 or more squares along the ground or falls 2 or more squares, they can fly until the end of their next turn.
*
Trait
Reptilian Escape
While the skyterror has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.
Source: Draw Steel: Monsters ·
printing 1.01