Skip to content

Lizardfolk Bloodeye


Humanoid, Lizardfolk

Lizardfolk Bloodeye

Level 1
Platoon Hexer
EV 6
1MSize
5Speed
20Stamina
0Stability
3Free Strike
Immunity
Weakness
MovementSwim
With Captain
M+1Might
A+1Agility
R+0Reason
I+2Intuition
P+0Presence
ll
Main action

Bola Knock

Signature
KeywordsRangedStrikeWeapon
ActionMain action
DistanceRanged 5
TargetOne creature or object
Power Roll+ 2
!5 damage; A < 0 restrained (save ends)
@7 damage; A < 1 restrained (save ends)
#9 damage; A < 2 restrained (save ends)
ll
Main action

Bloodshot

KeywordsRangedStrikeWeapon
ActionMain action
DistanceRanged 10
TargetOne creature
Power Roll+ 2
!5 acid damage; M < 0 the target has line of effect only within 4 squares (save ends)
@7 acid damage; M < 1 the target has line of effect only within 3 squares (save ends)
#9 acid damage; M < 2 the target has line of effect only within 2 squares (save ends)
**
Trait

Reptilian Escape

While the bloodeye has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.

Source: Draw Steel: Monsters · printing 1.01