Lizardfolk Bloodeye¶
Humanoid, Lizardfolk
Lizardfolk Bloodeye
Level 1
Platoon Hexer
EV 6
1MSize
5Speed
20Stamina
0Stability
3Free Strike
M+1Might
A+1Agility
R+0Reason
I+2Intuition
P+0Presence
l
Main action
Bola Knock
Signature
KeywordsRangedStrikeWeapon
ActionMain action
DistanceRanged 5
TargetOne creature or object
Power Roll+ 2
!5 damage; A < 0 restrained (save ends)
@7 damage; A < 1 restrained (save ends)
#9 damage; A < 2 restrained (save ends)
KeywordsRangedStrikeWeapon
ActionMain action
DistanceRanged 10
TargetOne creature
Power Roll+ 2
!5 acid damage; M < 0 the target has line of effect only within 4 squares (save ends)
@7 acid damage; M < 1 the target has line of effect only within 3 squares (save ends)
#9 acid damage; M < 2 the target has line of effect only within 2 squares (save ends)
*
Trait
Reptilian Escape
While the bloodeye has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.
Source: Draw Steel: Monsters ·
printing 1.01