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Minotaur Bully


Monster

Minotaur Bully

Accursed, Humanoid, Minotaur
Level 8
Minion Brute
EV 10 for four minions
2Size
6Speed
14Stamina
2Stability
4Free Strike
Immunity
Weakness
Movement
With Captain+3 damage bonus to strikes
M+4Might
A+2Agility
R+0Reason
I+3Intuition
P-1Presence
l

Javelin and Bellow

Signature
KeywordsChargeMeleeRangedStrikeWeapon
DistanceMelee 2 or ranged 5
TargetOne creature or object per minion
Power Roll+ 4
!4 damage
@7 damage
#9 damage; I < 4 taunted (EoT) or frightened of all minotaurs (save ends)
*

Minotaur Sense

The bully can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.

*Malice Features

At the start of any minotaur's turn, you can spend Malice to activate one of the following features. Minotaur Malice

*

Bull Rush

For each 3 Malice spent, one minotaur acting this turn gains a +4 bonus to speed and ignores difficult terrain until the start of their next turn.

*

Cut the... Nonsense!

One minotaur acting this turn halves any damage they take, and can use the Knockback maneuver as a free triggered action whenever an enemy comes adjacent to them, all until the start of their next turn.

*

Bullseye

All minotaurs in the encounter fill the area around them with psychic impressions of feeling lost and isolated. Each enemy within 5 squares of a minotaur is teleported up to 5 squares and makes an Intuition test.

Source: Draw Steel: Monsters · printing 1.01