Minotaur Malice¶
Malice Features
Minotaur Malice
At the start of any minotaur's turn, you can spend Malice to activate one of the following features.
Bull Rush
3 Malice
For each 3 Malice spent, one minotaur acting this turn gains a +4 bonus to speed and ignores difficult terrain until the start of their next turn.
Cut the... Nonsense!
5 Malice
One minotaur acting this turn halves any damage they take, and can use the Knockback maneuver as a free triggered action whenever an enemy comes adjacent to them, all until the start of their next turn.
Bullseye
7 Malice
All minotaurs in the encounter fill the area around them with psychic impressions of feeling lost and isolated. Each enemy within 5 squares of a minotaur is teleported up to 5 squares and makes an Intuition test.
!The target has line of effect only within 3 squares and is frightened of all minotaurs (save ends).
@The target has line of effect only within 3 squares (EoT).
#No effect.
Source: Draw Steel: Monsters ·
printing 1.01