Skip to content

Minotaur Stampede


Monster

Minotaur Stampede

Accursed, Humanoid, Minotaur, Swarm
Level 10
Minion Defender
EV 12 for four minions
4Size
8Speed
17Stamina
2Stability
4Free Strike
Immunity
Weakness
Movement
With CaptainGain an edge on strikes
M+5Might
A+5Agility
R+0Reason
I+2Intuition
P-1Presence
l

Bull Rush

Signature
KeywordsChargeMeleeStrikeWeapon
DistanceMelee 2
TargetOne creature or object per minion
Power Roll+ 5
!4 damage
@7 damage; prone
#9 damage; prone; M < 5 can't stand (save ends)
Effect

If this ability is used as part of the Charge main action, each creature the stampede moves through who has M < 4 is knocked prone.

*

Swarm

The stampede can move through spaces as if they were a size 2 creature, and can occupy other creatures' spaces. At the start of each of the stampede's turns, they can make a free strike against each creature whose space they share.

*Malice Features

At the start of any minotaur's turn, you can spend Malice to activate one of the following features. Minotaur Malice

*

Bull Rush

For each 3 Malice spent, one minotaur acting this turn gains a +4 bonus to speed and ignores difficult terrain until the start of their next turn.

*

Cut the... Nonsense!

One minotaur acting this turn halves any damage they take, and can use the Knockback maneuver as a free triggered action whenever an enemy comes adjacent to them, all until the start of their next turn.

*

Bullseye

All minotaurs in the encounter fill the area around them with psychic impressions of feeling lost and isolated. Each enemy within 5 squares of a minotaur is teleported up to 5 squares and makes an Intuition test.

Source: Draw Steel: Monsters · printing 1.01