Minotaur Sunderer¶
Minotaur Sunderer
Spiked Maul
Fearsome Bay
Until the end of their next turn, the minotaur has damage immunity 2 and deals an extra 5 damage with strikes.
Disemboweling Horns
The target must be grabbed by the sunderer.
While bleeding this way, the target takes 1d6 damage at the start of each of their turns.
Retaliatory Strike
A creature within distance deals damage to the sunderer.
The sunderer uses the Charge main action and Spiked Maul against the target.
Minotaur Sense
The sunderer can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.
*Malice Features
At the start of any minotaur's turn, you can spend Malice to activate one of the following features. Minotaur Malice
Bull Rush
For each 3 Malice spent, one minotaur acting this turn gains a +4 bonus to speed and ignores difficult terrain until the start of their next turn.
Cut the... Nonsense!
One minotaur acting this turn halves any damage they take, and can use the Knockback maneuver as a free triggered action whenever an enemy comes adjacent to them, all until the start of their next turn.
Bullseye
All minotaurs in the encounter fill the area around them with psychic impressions of feeling lost and isolated. Each enemy within 5 squares of a minotaur is teleported up to 5 squares and makes an Intuition test.