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Minotaur Sunderer


Monster

Minotaur Sunderer

Accursed, Humanoid, Minotaur
Level 3
Elite Brute
EV 20
2Size
6Speed
120Stamina
2Stability
6Free Strike
Immunity
Weakness
Movement
With Captain
M+2Might
A+1Agility
R+0Reason
I+2Intuition
P-1Presence
l

Spiked Maul

Signature
KeywordsChargeMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 2
!8 damage; pull 1
@12 damage; pull 2
#15 damage; pull 3
Effect

A target pulled adjacent to the sunderer is automatically grabbed.

l

Fearsome Bay

KeywordsArea
ActionMain action
Distance3 burst
TargetEach enemy in the area
Power Roll+ 2
!I < 0 frightened (save ends)
@I < 1 frightened (save ends)
#I < 2 frightened (save ends)
Effect

Until the end of their next turn, the minotaur has damage immunity 2 and deals an extra 5 damage with strikes.

f

Disemboweling Horns

KeywordsChargeMeleeStrikeWeapon
ActionManeuver
DistanceMelee 2
TargetOne creature
Power Roll+ 2
!5 damage; M < 0 bleeding (save ends)
@8 damage; M < 1 bleeding (save ends)
#9 damage; M < 2 bleeding (save ends)
Special

The target must be grabbed by the sunderer.

Effect

While bleeding this way, the target takes 1d6 damage at the start of each of their turns.

)

Retaliatory Strike

KeywordsRanged
ActionTriggered action
DistanceRanged 6
TargetThe triggering creature
Trigger

A creature within distance deals damage to the sunderer.

Effect

The sunderer uses the Charge main action and Spiked Maul against the target.

*

Minotaur Sense

The sunderer can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.

Source: Draw Steel: Monsters · printing 1.01