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Cyclops


Monster

Cyclops

Giant, Ogre
Level 10
Minion Controller
EV 12 for four minions
3Size
6Speed
14Stamina
5Stability
4Free Strike
Immunity
Weakness
Movement
With Captain+4 bonus to speed
M+5Might
A-1Agility
R-1Reason
I+3Intuition
P-1Presence
l

Wild Slam

Signature
KeywordsAreaWeapon
Distance1 burst
TargetEach enemy and object in the area
Power Roll+ 5
!3 damage; A < 3 3 damage
@6 damage; push 3; A < 4 4 damage
#7 damage; prone; A < 5 5 damage and restrained (save ends)
Effect

The cyclops automatically treats their initial power roll as a 17. They can still roll to determine if they score a critical hit.

*

Limited Vision

The cyclops has line of effect only within 3 squares. Whenever the cyclops takes damage from a ranged ability, they can move up to 3 squares toward the source of the damage.

*Malice Features

At the start of any ogre's turn, you can spend Malice to activate one of the following features. Ogre Malice

*

Shockwave

One ogre acting this turn jumps and lands on their rear, causing a 3 burst shockwave. Each size 1 creature in the area makes a Might test or Agility test.

*

Bully

Each ogre in the encounter shifts up to their speed and can make a free strike. If they can, they gang up on the same target rather than picking different targets.

*

Rampage

Until the end of the round, each ogre has damage immunity 5 and deals an extra 5 damage with abilities, and heroic abilities that target any ogre have their Heroic Resource cost reduced by 1 (to a minimum of 1).

Source: Draw Steel: Monsters · printing 1.01