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Ogre Juggernaut


Giant, Ogre

Ogre Juggernaut

Level 2
Elite Harrier
EV 16
2Size
6Speed
80Stamina
2Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+2Might
A+1Agility
R-1Reason
I+0Intuition
P-1Presence
ll
Main action

Pitchfork Catapult

Signature
KeywordsChargeMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 2
!7 damage
@10 damage; A < 1 vertical push 2
#13 damage; A < 2 vertical slide 3
1 MaliceEach target who has M < 1 is bleeding (save ends).
ll
Main action

Earth-Breaking Jump

KeywordsAreaWeapon
ActionMain action
Distance3 burst
TargetEach creature in the area
Power Roll+ 2
!4 damage
@6 damage; push 2; M < 1 prone
#9 damage; push 4; M < 2 prone
Effect

The juggernaut jumps up to 6 squares before using this ability.

ff
Maneuver

Horrible Bellow

KeywordsArea
ActionManeuver
Distance3 burst
TargetEach enemy in the area
Power Roll+ 2
!I < 0 frightened (save ends)
@I < 1 frightened (save ends)
#I < 2 frightened (save ends)
Effect

While a target is frightened this way, any ogre gains an edge on strikes against them.

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Free triggered action

Hrraaaaaagh!

Keywords-
ActionFree triggered action
DistanceSelf
TargetSelf
Trigger

The juggernaut takes damage.

Effect

The juggernaut moves up to their speed and can make a free strike.

**
Trait

Destructive Path

The juggernaut automatically destroys any mundane size 1 objects in their path when they move or are force moved. They can break through any mundane wall made of wood, stone, or a similarly sturdy material this way as long as the wall is 2 squares thick or less.

**
Trait

Defiant Anger

While winded, the juggernaut has damage immunity 2.

Source: Draw Steel: Monsters · printing 1.01