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Ogre Juggernaut


Monster

Ogre Juggernaut

Giant, Ogre
Level 2
Elite Harrier
EV 16
2Size
6Speed
80Stamina
2Stability
5Free Strike
Immunity
Weakness
Movement
M+2Might
A+1Agility
R-1Reason
I+0Intuition
P-1Presence
l

Pitchfork Catapult

Signature
KeywordsChargeMeleeStrikeWeapon
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 2
!7 damage
@10 damage; A < 1 vertical push 2
#13 damage; A < 2 vertical slide 3
1 MaliceEach target who has M < 1 is bleeding (save ends).
l

Earth-Breaking Jump

KeywordsAreaWeapon
Distance3 burst
TargetEach creature in the area
Power Roll+ 2
!4 damage
@6 damage; push 2; M < 1 prone
#9 damage; push 4; M < 2 prone
Effect

The juggernaut jumps up to 6 squares before using this ability.

f

Horrible Bellow

KeywordsArea
ActionManeuver
Distance3 burst
TargetEach enemy in the area
Power Roll+ 2
!I < 0 frightened (save ends)
@I < 1 frightened (save ends)
#I < 2 frightened (save ends)
Effect

While a target is frightened this way, any ogre gains an edge on strikes against them.

)

Hrraaaaaagh!

ActionFree triggered action
DistanceSelf
TargetSelf
Trigger

The juggernaut takes damage.

Effect

The juggernaut moves up to their speed and can make a free strike.

*

Destructive Path

The juggernaut automatically destroys any mundane size 1 objects in their path when they move or are force moved. They can break through any mundane wall made of wood, stone, or a similarly sturdy material this way as long as the wall is 2 squares thick or less.

*

Defiant Anger

While winded, the juggernaut has damage immunity 2.

*Malice Features

At the start of any ogre's turn, you can spend Malice to activate one of the following features. Ogre Malice

*

Shockwave

One ogre acting this turn jumps and lands on their rear, causing a 3 burst shockwave. Each size 1 creature in the area makes a Might test or Agility test.

*

Bully

Each ogre in the encounter shifts up to their speed and can make a free strike. If they can, they gang up on the same target rather than picking different targets.

*

Rampage

Until the end of the round, each ogre has damage immunity 5 and deals an extra 5 damage with abilities, and heroic abilities that target any ogre have their Heroic Resource cost reduced by 1 (to a minimum of 1).

Source: Draw Steel: Monsters · printing 1.01