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Ogre Blue Blood


Monster

Ogre Blue Blood

Giant, Ogre
Level 7
Minion Brute
EV 9 for four minions
2Size
5Speed
13Stamina
4Stability
4Free Strike
Immunity
Weakness
Movement
With CaptainGain an edge on strikes
M+4Might
A+1Agility
R-1Reason
I+0Intuition
P+2Presence
l

Crush Underfoot

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 2
TargetOne creature or object per minion
Power Roll+ 4
!4 damage
@7 damage; M < 3 prone
#8 damage; prone
Effect

A target who is already prone takes an extra 4 damage.

*

In My Stead

Whenever the blue blood would make a free strike, an ally within 5 squares can make a free strike instead.

*

Royal Anger

The blue blood has damage immunity 2 while their squad has three or fewer minions in it.

*Malice Features

At the start of any ogre's turn, you can spend Malice to activate one of the following features. Ogre Malice

*

Shockwave

One ogre acting this turn jumps and lands on their rear, causing a 3 burst shockwave. Each size 1 creature in the area makes a Might test or Agility test.

*

Bully

Each ogre in the encounter shifts up to their speed and can make a free strike. If they can, they gang up on the same target rather than picking different targets.

*

Rampage

Until the end of the round, each ogre has damage immunity 5 and deals an extra 5 damage with abilities, and heroic abilities that target any ogre have their Heroic Resource cost reduced by 1 (to a minimum of 1).

Source: Draw Steel: Monsters · printing 1.01