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Ogre Tantrum


Monster

Ogre Tantrum

Giant, Ogre
Level 7
Minion Artillery
EV 9 for four minions
2Size
5Speed
10Stamina
2Stability
4Free Strike
Immunity
Weakness
Movement
With Captain+5 bonus to ranged distance
M+4Might
A+2Agility
R-1Reason
I+0Intuition
P-1Presence
l

Throw Fit

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 8
TargetOne creature or object per minion
Power Roll+ 4
!4 damage
@7 damage; push 2
#8 damage; push 4
Effect

The tantrum unearths a rock or a hunk of terrain and tosses it. If a size 1L, 1M, or 1S creature or object adjacent to the tantrum has A < 3 the tantrum can grab them to use as the projectile for this ability.

A creature or object used as a projectile is vertically pushed 8 (or 13 with a captain), ignoring stability.

*

Excessive Anger

The tantrum has damage immunity 3 and speed 8 while their squad has two or fewer minions in it.

*Malice Features

At the start of any ogre's turn, you can spend Malice to activate one of the following features. Ogre Malice

*

Shockwave

One ogre acting this turn jumps and lands on their rear, causing a 3 burst shockwave. Each size 1 creature in the area makes a Might test or Agility test.

*

Bully

Each ogre in the encounter shifts up to their speed and can make a free strike. If they can, they gang up on the same target rather than picking different targets.

*

Rampage

Until the end of the round, each ogre has damage immunity 5 and deals an extra 5 damage with abilities, and heroic abilities that target any ogre have their Heroic Resource cost reduced by 1 (to a minimum of 1).

Source: Draw Steel: Monsters · printing 1.01