Ogre Tantrum¶
Ogre Tantrum
Throw Fit
A creature or object used as a projectile is vertically pushed 8 (or 13 with a captain), ignoring stability.
Excessive Anger
The tantrum has damage immunity 3 and speed 8 while their squad has two or fewer minions in it.
*Malice Features
At the start of any ogre's turn, you can spend Malice to activate one of the following features. Ogre Malice
Shockwave
One ogre acting this turn jumps and lands on their rear, causing a 3 burst shockwave. Each size 1 creature in the area makes a Might test or Agility test.
Bully
Each ogre in the encounter shifts up to their speed and can make a free strike. If they can, they gang up on the same target rather than picking different targets.
Rampage
Until the end of the round, each ogre has damage immunity 5 and deals an extra 5 damage with abilities, and heroic abilities that target any ogre have their Heroic Resource cost reduced by 1 (to a minimum of 1).