Ogre Malice¶
Malice Features
Ogre Malice
At the start of any ogre's turn, you can spend Malice to activate one of the following features.
Shockwave
3 Malice
One ogre acting this turn jumps and lands on their rear, causing a 3 burst shockwave. Each size 1 creature in the area makes a Might test or Agility test.
Bully
5 Malice
Each ogre in the encounter shifts up to their speed and can make a free strike. If they can, they gang up on the same target rather than picking different targets.
Rampage
7 Malice
Until the end of the round, each ogre has damage immunity 5 and deals an extra 5 damage with abilities, and heroic abilities that target any ogre have their Heroic Resource cost reduced by 1 (to a minimum of 1).
Source: Draw Steel: Monsters ·
printing 1.01