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Faded Echo Spirit


Monster

Faded Echo Spirit

Undead
Level 7
Minion Hexer
EV 9 for four minions
1MSize
5Speed
10Stamina
1Stability
3Free Strike
ImmunityCorruption 7, poison 7
Weakness
MovementFly, hover
With CaptainGain an edge on strikes
M-3Might
A+4Agility
R-5Reason
I+1Intuition
P-3Presence
l

Hollow Grasp

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object per minion
Power Roll+ 4
!3 corruption damage
@6 corruption damage; P < 3 weakened
#7 corruption damage; P < 4 weakened
Effect

This weakened condition ends if an affected target ends their turn with no spirit within 5 squares of them.

*

Corruptive Phasing

The spirit can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the spirit moves through a creature, that creature takes 4 corruption damage. The spirit doesn't take damage from being force moved into objects.

*Malice Features

At the start of any level 7 or higher undead's turn, you can spend Malice to activate one of the following features. Undead Malice (Level 7+ Malice Features)

*

Prior Malice Features

2-7+ Malice

The undead activates a Malice feature available to undead of level 6 or lower.

*

Necrotic Rupture

Until the end of the round, whenever an undead is reduced to 0 Stamina, they deal 8 corruption damage to each enemy within 3 squares of them.

Source: Draw Steel: Monsters · printing 1.01