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Vampire


Monster

Vampire

Undead, Vampire
Level 7
Horde Hexer
EV 9
1MSize
6Speed
40Stamina
3Stability
3Free Strike
ImmunityCorruption 7, poison 7
Weakness
MovementClimb
M+4Might
A+2Agility
R+1Reason
I+1Intuition
P+1Presence
l

Exsanguinating Bite

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 4
!7 damage; M < 2 bleeding (save ends)
@10 corruption damage; M < 3 5 corruption damage and bleeding (save ends)
#11 corruption damage; M < 4 7 corruption damage and bleeding (save ends)
Effect

The vampire regains Stamina equal to any corruption damage dealt.

l

Vicious Pursuit

KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 4
!7 damage; A < 2 slowed (save ends)
@10 damage; A < 3 slowed (save ends)
#11 damage; A < 4 slowed (save ends)
Effect

If the target is bleeding, the vampire shifts up to their speed before using this ability.

)

Reactive Charm

KeywordsMagicRanged
DistanceRanged 5
TargetOne enemy
Trigger

A creature makes a strike against the vampire.

Effect

The target becomes the new target of the strike.

*

Unslakable Bloodthirst

The vampire has speed 10 while any creature within 10 squares of them is bleeding. The vampire must make a strike against a bleeding creature on their turn if they are able to.

*Malice Features

At the start of any level 7 or higher undead's turn, you can spend Malice to activate one of the following features. Undead Malice (Level 7+ Malice Features)

*

Prior Malice Features

2-7+ Malice

The undead activates a Malice feature available to undead of level 6 or lower.

*

Necrotic Rupture

Until the end of the round, whenever an undead is reduced to 0 Stamina, they deal 8 corruption damage to each enemy within 3 squares of them.

Source: Draw Steel: Monsters · printing 1.01