Vampire Lord¶
Vampire Lord
Crimson Embrace
The vampire regains Stamina equal to half the damage dealt, and can end one effect on them that can be ended by a saving throw.
Arise, My Children
Two blood-starved vampires appear in unoccupied spaces within distance.
Redirected Charm
A creature makes a strike against the vampire.
The target becomes the new target of the strike.
Lord's Bloodthirst
The vampire has speed 15 and an edge on power rolls while any creature within 20 squares of them is bleeding. Any bleeding creature within 5 squares of the vampire can't hide.
*Villain Actions
Let Us Feast!
Each target who has P < 4 is now bleeding (save ends).
Red Mist Rising
The vampire turns to mist, filling the area. Until the end of the round, the vampire can't move or be targeted by abilities, but they can use Crimson Embrace against a target in the area. The vampire reforms in an unoccupied space in the area at the end of the round.
Sacrifice
Each target is marked for sacrifice. At the end of the round, each target who isn't dead or destroyed takes 50 corruption damage. The vampire then uses the following ability.
Each target makes a Might test. This ability deals an extra 5 damage for each creature killed by the Sacrifice villain action.
Wave of Blood:
*Malice Features
At the start of any level 7 or higher undead's turn, you can spend Malice to activate one of the following features. Undead Malice (Level 7+ Malice Features)
Prior Malice Features
The undead activates a Malice feature available to undead of level 6 or lower.
Necrotic Rupture
Until the end of the round, whenever an undead is reduced to 0 Stamina, they deal 8 corruption damage to each enemy within 3 squares of them.