Skip to content

Boar


Animal, Companion

Boar

Level 1
Companion
1MSize
5Speed
= yoursStamina
2Stability
1 + MFree Strike
Immunity
Weakness
Movement
SkillsSearch
M+2Might
A+1Agility
R-1Reason
I+2Intuition
P+2Presence
ff
Maneuver

Gore

KeywordsCompanionMeleeWeapon
ActionManeuver
DistanceMelee 1
TargetOne creature or object
Effect

The boar moves up to their speed in a straight line. When this movement ends, they can deal damage equal to 3 + their Might score to an adjacent target. If the boar moved closer to the target as part of this movement, the boar deals extra damage equal to their Might score.

*With an enraged snort, the boar lunges forward to rip open foes with their tusks.*

Spend 1 FerocityThe target is bleeding until the end of their next turn.
**
Trait

Spiteful Endurance

While the boar is winded, they have damage immunity equal to their Might score and ignore the effects of bleeding.

Boar Advancement Features

Features

Boar Advancement Features

Level 3 Advancement

Greased Pig

While the boar is rampaging, they have a +2 bonus to speed and a double edge on the Escape Grab maneuver.
Level 6 Advancement

Wild Rush

While the boar is rampaging, you can use their Gore maneuver, and you and the boar can shift instead of move when using the Charge action or the Gore maneuver.
Level 10 Advancement

Immortal Rage

Whenever you or the boar use an ability that deals damage while the boar is rampaging, you gain 10 temporary Stamina.
Source: The Beastheart · printing 1.0