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Lightbender


Beast, Companion

Lightbender

Level 1
Companion
1LSize
7Speed
= yoursStamina
2Stability
1 + MFree Strike
Immunity
Weakness
Movement
SkillsHide
M+2Might
A+1Agility
R-1Reason
I+2Intuition
P+2Presence
ff
Maneuver

Sparking Tail Whip

KeywordsCompanionMeleeWeapon
ActionManeuver
DistanceMelee 1
TargetOne enemy
Effect

The target takes damage equal to 3 + the lightbender's Might score, and if they have M < AVERAGE, they are dazzled until the end of their next turn. A dazzled creature has line of effect only within 1 square.

*The lightbender swings their tail, sending gouts of sparks in their foe's face.*

Spend 1 FerocityA dazzled creature also takes a bane on strikes.
**
Trait

Avoidance

Any effect on the lightbender that would be ended by a saving throw instead ends automatically at the end of their next turn.

Lightbender Advancement Features

Features

Lightbender Advancement Features

Level 3 Advancement

Hit and Run

Whenever the lightbender makes a strike against a creature while rampaging, the lightbender can teleport up to 5 squares and use the Hide maneuver.
Level 6 Advancement

Lightbearer

While the lightbender is rampaging, you can use a free maneuver to glow with blinding light that lasts until the rampage ends or you use this ability again. While glowing, your skin sheds light for 10 squares and strikes against you take a bane.
Level 10 Advancement

Everywhere and Nowhere

While the lightbender is rampaging, your grip on spatial reality is weakened, and once on each of your turns, you or the lightbender can teleport up to 3 spaces as a free maneuver. Additionally, strikes made against you and the lightbender have a double bane until the lightbender's rampage ends.
Source: The Beastheart · printing 1.0