Panther¶
Animal, Companion
Panther
Level 1
Companion
1MSize
7Speed
= yoursStamina
1Stability
1 + MFree Strike
M+2Might
A+2Agility
R-1Reason
I+2Intuition
P+1Presence
f
Maneuver
Pounce
KeywordsCompanionMeleeWeapon
ActionManeuver
DistanceMelee 1
TargetOne enemy
Effect
The target takes damage equal to 3 + the panther's Might score, and if they have M < AVERAGE, they are knocked prone.
*The panther bunches up, then uncoils into a deadly leap.*
Spend 1 FerocityThe panther can jump up to a number of squares equal to their speed before using this ability. If they jump at least 1 square in this way, a target who has M < STRONG is knocked prone.
*
Trait
Mighty Spring
Whenever the panther takes the Advance move action or the Charge action, they can jump up to a number of squares equal to their speed in any direction, including vertically, as part of this movement.
Panther Advancement Features¶
Features
Panther Advancement Features
Level 3 Advancement
Cat and Mouse
Whenever the panther makes a strike against a creature while rampaging, the panther can knock the target prone.
Level 6 Advancement
Single Bound
While the panther is rampaging, you can jump up to a number of squares equal to your speed as a free maneuver once on each of your turns.
Level 10 Advancement
Panther Spirit
While the panther is rampaging, you and the panther are invisible and can move through objects and terrain, which are difficult terrain for you both. A creature who ends their turn inside a solid object from moving this way is teleported to the last unoccupied space they previously occupied.
Source: The Beastheart ·
printing 1.0