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Lightbender Advancement Features


Features

Lightbender Advancement Features

Level 3 Advancement

Hit and Run

Whenever the lightbender makes a strike against a creature while rampaging, the lightbender can teleport up to 5 squares and use the Hide maneuver.
Level 6 Advancement

Lightbearer

While the lightbender is rampaging, you can use a free maneuver to glow with blinding light that lasts until the rampage ends or you use this ability again. While glowing, your skin sheds light for 10 squares and strikes against you take a bane.
Level 10 Advancement

Everywhere and Nowhere

While the lightbender is rampaging, your grip on spatial reality is weakened, and once on each of your turns, you or the lightbender can teleport up to 3 spaces as a free maneuver. Additionally, strikes made against you and the lightbender have a double bane until the lightbender's rampage ends.
Source: The Beastheart · printing 1.0