Crux of Fire¶
Crux of Fire
Spitfire
A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
Convocation of Flames
Until the start of the crux's next turn, the target has fire immunity 5.
Flame Jet
The crux takes damage.
The crux ignores any effects associated with the damage and can fly up to their speed. If the crux doesn't end this movement on solid ground, they fall.
Fickle and Free
The crux can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.
*Malice Features
At the start of any elemental's turn, you can spend Malice to activate one of the following features. Elemental Malice
Elemental Swap
Two elementals on the encounter map teleport to swap places, and each has damage immunity 2 until the end of the round.
Split
An elemental acting this turn cleaves themself into two separate elementals. Each elemental has the same statistics as the original, except that each has half the original's current Stamina and is one size smaller. Both elementals can then shift up to their speed.
Convocation of Chaos
Until the end of the encounter, the target has a +5 bonus to speed and a +5 damage bonus to strikes. Additionally, whenever an elemental within the target's line of effect uses an ability with "Convocation" in the name, the target also gains the effects of that ability.