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Crux of Fire


Elemental

Crux of Fire

Level 3
Elite Artillery
EV 20
1TSize
6Speed
80Stamina
0Stability
6Free Strike
ImmunityFire 5
Weakness
Movement
With Captain
M-1Might
A+2Agility
R+0Reason
I+1Intuition
P+2Presence
ll
Main action

Spitfire

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 12
TargetTwo creatures or objects
Power Roll+ 2
!8 fire damage
@12 fire damage; A < 1 the target is burning (save ends)
#15 fire damage; A < 2 the target is burning (save ends)
Effect

A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.

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Maneuver

Convocation of Flames

KeywordsMagicRanged
ActionManeuver
DistanceRanged 5
TargetSelf or one elemental
Effect

Until the start of the crux's next turn, the target has fire immunity 5.

3 MaliceUntil the end of the encounter, the ground within 3 squares of the target is wreathed in fire. Any enemy who enters that area for the first time in a round or starts their turn there takes 3 fire damage.
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Triggered action

Flame Jet

KeywordsMagic
ActionTriggered action
DistanceSelf
TargetSelf
Trigger

The crux takes damage.

Effect

The crux ignores any effects associated with the damage and can fly up to their speed. If the crux doesn't end this movement on solid ground, they fall.

Source: Draw Steel: Monsters · printing 1.01