Crux of Fire¶
Elemental
Crux of Fire
Level 3
Elite Artillery
EV 20
1TSize
6Speed
80Stamina
0Stability
6Free Strike
M-1Might
A+2Agility
R+0Reason
I+1Intuition
P+2Presence
l
Main action
Spitfire
Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 12
TargetTwo creatures or objects
Power Roll+ 2
!8 fire damage
@12 fire damage; A < 1 the target is burning (save ends)
#15 fire damage; A < 2 the target is burning (save ends)
Effect
A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
f
Maneuver
Convocation of Flames
KeywordsMagicRanged
ActionManeuver
DistanceRanged 5
TargetSelf or one elemental
Effect
Until the start of the crux's next turn, the target has fire immunity 5.
3 MaliceUntil the end of the encounter, the ground within 3 squares of the target is wreathed in fire. Any enemy who enters that area for the first time in a round or starts their turn there takes 3 fire damage.
KeywordsMagic
ActionTriggered action
DistanceSelf
TargetSelf
Trigger
The crux takes damage.
Effect
The crux ignores any effects associated with the damage and can fly up to their speed. If the crux doesn't end this movement on solid ground, they fall.
*
Trait
Fickle and Free
The crux can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.
Source: Draw Steel: Monsters ·
printing 1.01