Force of Earth¶
Force of Earth
Slam Into Dirt
The target's space is difficult terrain.
Convocation of Quartz
Until the start of the force's next turn, any melee strike made against the target takes a bane if it doesn't already have a bane or double bane.
Break Armor
The force takes damage.
The force halves the damage, and has damage weakness 3 and a +3 bonus to speed until the end of the encounter. This damage weakness increases by 3 each time the force uses this ability in the same encounter.
Fickle and Free
The force can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.
Primordial Strength
The force's strikes gain a +6 damage bonus against objects.
Stone Swim
The force can burrow through stone, but can't drag other creatures underground when they do so.
*Malice Features
At the start of any elemental's turn, you can spend Malice to activate one of the following features. Elemental Malice
Elemental Swap
Two elementals on the encounter map teleport to swap places, and each has damage immunity 2 until the end of the round.
Split
An elemental acting this turn cleaves themself into two separate elementals. Each elemental has the same statistics as the original, except that each has half the original's current Stamina and is one size smaller. Both elementals can then shift up to their speed.
Convocation of Chaos
Until the end of the encounter, the target has a +5 bonus to speed and a +5 damage bonus to strikes. Additionally, whenever an elemental within the target's line of effect uses an ability with "Convocation" in the name, the target also gains the effects of that ability.