Elemental Malice¶
Malice Features
Elemental Malice
At the start of any elemental's turn, you can spend Malice to activate one of the following features.
Elemental Swap
3 Malice
Two elementals on the encounter map teleport to swap places, and each has damage immunity 2 until the end of the round.
Split
5 Malice
An elemental acting this turn cleaves themself into two separate elementals. Each elemental has the same statistics as the original, except that each has half the original's current Stamina and is one size smaller. Both elementals can then shift up to their speed.
Maneuver
Convocation of Chaos
7 Malice
MagicRanged
Distance
Ranged 8
Targets
Self or one elemental
Effect
Until the end of the encounter, the target has a +5 bonus to speed and a +5 damage bonus to strikes. Additionally, whenever an elemental within the target's line of effect uses an ability with "Convocation" in the name, the target also gains the effects of that ability.
Source: Draw Steel: Monsters ·
printing 1.01