Field of Growth¶
Field of Growth
Hampering Roots
If a target made prone this way is already prone, they are instead restrained (save ends). If the target was also unable to stand, that effect ends when they are no longer restrained this way.
Convocation of Verdure
The target gains 15 temporary Stamina that lasts until the start of the field's next turn.
Rose Thorn Lash
A creature or object within distance deals damage to the field.
The target takes 6 damage, and if they have A < 2, they are bleeding (save ends).
Fickle and Free
The field can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.
Roots Run Deep
The field can target any creature touching the ground with their abilities, even if they don't have line of effect to that creature.
*Malice Features
At the start of any elemental's turn, you can spend Malice to activate one of the following features. Elemental Malice
Elemental Swap
Two elementals on the encounter map teleport to swap places, and each has damage immunity 2 until the end of the round.
Split
An elemental acting this turn cleaves themself into two separate elementals. Each elemental has the same statistics as the original, except that each has half the original's current Stamina and is one size smaller. Both elementals can then shift up to their speed.
Convocation of Chaos
Until the end of the encounter, the target has a +5 bonus to speed and a +5 damage bonus to strikes. Additionally, whenever an elemental within the target's line of effect uses an ability with "Convocation" in the name, the target also gains the effects of that ability.