Field of Growth¶
Elemental
Field of Growth
Level 3
Elite Controller
EV 28
3Size
8Speed
120Stamina
2Stability
6Free Strike
M+2Might
A+0Agility
R+0Reason
I+2Intuition
P+2Presence
l
Main action
Hampering Roots
Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 8
TargetTwo creatures or objects
Power Roll+ 2
Effect
If a target made prone this way is already prone, they are instead restrained (save ends). If the target was also unable to stand, that effect ends when they are no longer restrained this way.
f
Maneuver
Convocation of Verdure
KeywordsMagicRanged
ActionManeuver
DistanceRanged 5
TargetSelf or one elemental
Effect
The target gains 15 temporary Stamina that lasts until the start of the field's next turn.
3 MaliceUntil the end of the encounter, the ground within 1 square of the target is overgrown with underbrush and vines. Whenever any enemy makes a strike against the target while within line of effect of that area, the enemy is pulled 5 squares toward the area after the strike is resolved. Any enemy who enters the area for the first time in a round or starts their turn there is knocked prone.
KeywordsMagicMelee
ActionTriggered action
DistanceMelee 3
TargetThe triggering creature or object
Trigger
A creature or object within distance deals damage to the field.
Effect
The target takes 6 damage, and if they have A < 2, they are bleeding (save ends).
*
Trait
Fickle and Free
The field can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.
*
Trait
Roots Run Deep
The field can target any creature touching the ground with their abilities, even if they don't have line of effect to that creature.
Source: Draw Steel: Monsters ·
printing 1.01