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Field of Growth


Monster

Field of Growth

Elemental
Level 3
Elite Controller
EV 28
3Size
8Speed
120Stamina
2Stability
6Free Strike
ImmunityPoison 5
Weakness
MovementClimb
M+2Might
A+0Agility
R+0Reason
I+2Intuition
P+2Presence
l

Hampering Roots

Signature
KeywordsMagicRangedStrike
DistanceRanged 8
TargetTwo creatures or objects
Power Roll+ 2
!8 damage
@13 damage; R < 1 prone and can't stand (save ends)
#16 damage; R < 2 prone and can't stand (save ends)
Effect

If a target made prone this way is already prone, they are instead restrained (save ends). If the target was also unable to stand, that effect ends when they are no longer restrained this way.

f

Convocation of Verdure

KeywordsMagicRanged
ActionManeuver
DistanceRanged 5
TargetSelf or one elemental
Effect

The target gains 15 temporary Stamina that lasts until the start of the field's next turn.

3 MaliceUntil the end of the encounter, the ground within 1 square of the target is overgrown with underbrush and vines. Whenever any enemy makes a strike against the target while within line of effect of that area, the enemy is pulled 5 squares toward the area after the strike is resolved. Any enemy who enters the area for the first time in a round or starts their turn there is knocked prone.
)

Rose Thorn Lash

KeywordsMagicMelee
DistanceMelee 3
TargetThe triggering creature or object
Trigger

A creature or object within distance deals damage to the field.

Effect

The target takes 6 damage, and if they have A < 2, they are bleeding (save ends).

*

Roots Run Deep

The field can target any creature touching the ground with their abilities, even if they don't have line of effect to that creature.

*Malice Features

At the start of any elemental's turn, you can spend Malice to activate one of the following features. Elemental Malice

*

Elemental Swap

Two elementals on the encounter map teleport to swap places, and each has damage immunity 2 until the end of the round.

*

Split

An elemental acting this turn cleaves themself into two separate elementals. Each elemental has the same statistics as the original, except that each has half the original's current Stamina and is one size smaller. Both elementals can then shift up to their speed.

*

Convocation of Chaos

KeywordsMagicRanged
ActionManeuver
DistanceRanged 8
TargetSelf or one elemental
Effect

Until the end of the encounter, the target has a +5 bonus to speed and a +5 damage bonus to strikes. Additionally, whenever an elemental within the target's line of effect uses an ability with "Convocation" in the name, the target also gains the effects of that ability.

Source: Draw Steel: Monsters · printing 1.01