Essence of Tides¶
Monster
Essence of Tides
Elemental
Level 3
Elite Controller
EV 20
1MSize
7Speed
80Stamina
1Stability
5Free Strike
M+2Might
A+0Agility
R+1Reason
I-1Intuition
P+2Presence
Water Wing
Signature
KeywordsMagicMeleeStrike
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Effect
If a target has P < 2, their stability is reduced to 0 and they move 2 additional squares whenever they are force moved (save ends).
Convocation of Waves
KeywordsMagicRanged
ActionManeuver
DistanceRanged 5
TargetSelf or one elemental
Effect
Until the start of the essence's next turn, the target has cold immunity 5.
3 MaliceUntil the end of the encounter, the ground within 1 square of the target is a pool of water that is difficult terrain. This water extends out behind the target as they move, creating a stream that lasts until the end of the encounter. Any enemy who ends their turn in the stream and has M < 2 is slowed (save ends).
Sea-Salted Wounds
1 Malice
KeywordsMelee
ActionTriggered action
DistanceMelee 1
TargetOne enemy
Trigger
An ally deals rolled damage to the target.
Effect
The essence makes a free strike against the target.
Fickle and Free
The essence can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.
Water Glide
Whenever the essence starts their turn in a space containing water, they can fly until the end of their turn. While flying, the essence doesn't provoke opportunity attacks.
Source: Draw Steel: Monsters ·
printing 1.01