Essence of Tides¶
Essence of Tides
Water Wing
If a target has P < 2, their stability is reduced to 0 and they move 2 additional squares whenever they are force moved (save ends).
Convocation of Waves
Until the start of the essence's next turn, the target has cold immunity 5.
Sea-Salted Wounds
An ally deals rolled damage to the target.
The essence makes a free strike against the target.
Fickle and Free
The essence can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.
Water Glide
Whenever the essence starts their turn in a space containing water, they can fly until the end of their turn. While flying, the essence doesn't provoke opportunity attacks.
*Malice Features
At the start of any elemental's turn, you can spend Malice to activate one of the following features. Elemental Malice
Elemental Swap
Two elementals on the encounter map teleport to swap places, and each has damage immunity 2 until the end of the round.
Split
An elemental acting this turn cleaves themself into two separate elementals. Each elemental has the same statistics as the original, except that each has half the original's current Stamina and is one size smaller. Both elementals can then shift up to their speed.
Convocation of Chaos
Until the end of the encounter, the target has a +5 bonus to speed and a +5 damage bonus to strikes. Additionally, whenever an elemental within the target's line of effect uses an ability with "Convocation" in the name, the target also gains the effects of that ability.