Essence of Tides¶
Elemental
Essence of Tides
Level 3
Elite Controller
EV 20
1MSize
7Speed
80Stamina
1Stability
5Free Strike
M+2Might
A+0Agility
R+1Reason
I-1Intuition
P+2Presence
l
Main action
Water Wing
Signature
KeywordsMagicMeleeStrike
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Effect
If a target has P < 2, their stability is reduced to 0 and they move 2 additional squares whenever they are force moved (save ends).
f
Maneuver
Convocation of Waves
KeywordsMagicRanged
ActionManeuver
DistanceRanged 5
TargetSelf or one elemental
Effect
Until the start of the essence's next turn, the target has cold immunity 5.
3 MaliceUntil the end of the encounter, the ground within 1 square of the target is a pool of water that is difficult terrain. This water extends out behind the target as they move, creating a stream that lasts until the end of the encounter. Any enemy who ends their turn in the stream and has M < 2 is slowed (save ends).
KeywordsMelee
ActionTriggered action
DistanceMelee 1
TargetOne enemy
Trigger
An ally deals rolled damage to the target.
Effect
The essence makes a free strike against the target.
*
Trait
Fickle and Free
The essence can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.
*
Trait
Water Glide
Whenever the essence starts their turn in a space containing water, they can fly until the end of their turn. While flying, the essence doesn't provoke opportunity attacks.
Source: Draw Steel: Monsters ·
printing 1.01