Skip to content

Essence of Tides


Elemental

Essence of Tides

Level 3
Elite Controller
EV 20
1MSize
7Speed
80Stamina
1Stability
5Free Strike
ImmunityCold 5
Weakness
MovementSwim
With Captain
M+2Might
A+0Agility
R+1Reason
I-1Intuition
P+2Presence
ll
Main action

Water Wing

Signature
KeywordsMagicMeleeStrike
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 2
!7 damage; slide 1
@11 damage; slide 2
#14 damage; slide 3
Effect

If a target has P < 2, their stability is reduced to 0 and they move 2 additional squares whenever they are force moved (save ends).

ff
Maneuver

Convocation of Waves

KeywordsMagicRanged
ActionManeuver
DistanceRanged 5
TargetSelf or one elemental
Effect

Until the start of the essence's next turn, the target has cold immunity 5.

3 MaliceUntil the end of the encounter, the ground within 1 square of the target is a pool of water that is difficult terrain. This water extends out behind the target as they move, creating a stream that lasts until the end of the encounter. Any enemy who ends their turn in the stream and has M < 2 is slowed (save ends).
))
Triggered action

Sea-Salted Wounds

KeywordsMelee
ActionTriggered action
DistanceMelee 1
TargetOne enemy
Trigger

An ally deals rolled damage to the target.

Effect

The essence makes a free strike against the target.

**
Trait

Water Glide

Whenever the essence starts their turn in a space containing water, they can fly until the end of their turn. While flying, the essence doesn't provoke opportunity attacks.

Source: Draw Steel: Monsters · printing 1.01