Kobold Tiro¶
Monster
Kobold Tiro
Humanoid, Kobold
Level 1
Minion Defender
EV 3 for four minions
1SSize
5Speed
5Stamina
0Stability
1Free Strike
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+0Presence
Pugio
Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Power Roll+ 2
Effect
The target can't shift until the start of the tiro's next turn.
Shield? Shield!
While adjacent to an ally who also has this trait, the tiro has stability 1, has cover, and grants cover to allies.
*Malice Features
At the start of any kobolds's turn, you can spend Malice to activate one of the following features. Kobold Malice
Maniple Tactics
3 Malice
Up to 3 kobolds make a free strike, swaps positions with an adjacent kobold, and then that kobold makes a free strike.
Set the Initiative
5 Malice
Two kobolds take their turns in a row.
Shield Wall
7 Malice
Until the end of the round, all kobolds with Shield? Shield! impose an additional bane on incoming strikes and abilities.
Source: Draw Steel: Monsters ·
printing 1.01