Kobold Centurion¶
Kobold Centurion
Pilum
Each ally adjacent to a target can make a free strike against that target.
Concentrate All Fire on That Hero!
Until the start of the centurion's next turn, the centurion and their allies gain an edge on power rolls against the target.
Testudo!
A creature uses an ability that targets the centurion or an ally of the centurion within distance.
Each target shifts up to 2 squares before the damage is resolved. Each kobold with the Shield? Shield! trait gains damage immunity 2 against the triggering ability.
At the end of each of their turns, the centurion can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Shield? Shield!
While adjacent to an ally who also has this trait, the centurion has stability 3, has cover, and grants cover to allies.
*Villain Actions
Firetail Pilum
The centurion moves up to their speed, ignoring difficult terrain, and uses Pilum against each creature whose space they move through. They make one power roll against all targets, and the ability deals an extra 5 damage. While weakened by that ability, each target takes 2 fire damage at the start of each of their turns.
Boom Pilum!
The centurion uses Pilum against each target and has a double edge. Each target is then pushed up to 3 squares.
Are You Not Entertained?!
A target who has P < 2 is taunted (save ends). Each ally within distance can make a free strike. Additionally, until the end of the encounter, the centurion has damage immunity 2.
*Malice Features
At the start of any kobolds's turn, you can spend Malice to activate one of the following features. Kobold Malice
Maniple Tactics
Up to 3 kobolds make a free strike, swaps positions with an adjacent kobold, and then that kobold makes a free strike.
Set the Initiative
Two kobolds take their turns in a row.
Shield Wall
Until the end of the round, all kobolds with Shield? Shield! impose an additional bane on incoming strikes and abilities.