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Kobold Centurion


Kobold, Humanoid

Kobold Centurion

Level 1
Leader
EV 12
1SSize
5Speed
80Stamina
2Stability
2Free Strike
Immunity
Weakness
Movement
With Captain
M+2Might
A+3Agility
R+2Reason
I+0Intuition
P+2Presence
ll
Main action

Pilum

Signature
KeywordsMeleeRangedStrikeWeapon
ActionMain action
DistanceMelee 1 or ranged 10
TargetTwo creatures or objects
Power Roll+ 3
!7 damage; M < 1 weakened (save ends)
@10 damage; M < 1 weakened (save ends)
#13 damage; M < 1 weakened (save ends)
Effect

Each ally adjacent to a target can make a free strike against that target.

3 MaliceWhile weakened this way, a target is also restrained.
ff
Maneuver

Concentrate All Fire on That Hero!

KeywordsRanged
ActionManeuver
DistanceRanged 10
TargetOne enemy
Effect

Until the start of the centurion's next turn, the centurion and their allies gain an edge on power rolls against the target.

))
Triggered action

Testudo!

KeywordsArea
ActionTriggered action
Distance5 burst
TargetEach ally in the area
Trigger

A creature uses an ability that targets the centurion or an ally of the centurion within distance.

Effect

Each target shifts up to 2 squares before the damage is resolved. Each kobold with the Shield? Shield! trait gains damage immunity 2 against the triggering ability.

**

At the end of each of their turns, the centurion can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

**
Trait

Shield? Shield!

While adjacent to an ally who also has this trait, the centurion has stability 3, has cover, and grants cover to allies.

*Villain Actions
**

Firetail Pilum

Keywords-
DistanceSpecial
TargetSpecial
Effect

The centurion moves up to their speed, ignoring difficult terrain, and uses Pilum against each creature whose space they move through. They make one power roll against all targets, and the ability deals an extra 5 damage. While weakened by that ability, each target takes 2 fire damage at the start of each of their turns.

**

Boom Pilum!

KeywordsAreaWeaponRanged
Distance5 cube within 10
TargetEach enemy in the area
Effect

The centurion uses Pilum against each target and has a double edge. Each target is then pushed up to 3 squares.

**

Are You Not Entertained?!

KeywordsArea
Distance10 burst
TargetEach enemy in the area
Effect

A target who has P < 2 is taunted (save ends). Each ally within distance can make a free strike. Additionally, until the end of the encounter, the centurion has damage immunity 2.

Source: Draw Steel: Monsters · printing 1.01