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Rival Elementalist


Humanoid, Rival

Rival Elementalist

Level 5
Elite Controller
EV 28
1MSize
5Speed
120Stamina
1Stability
6Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+3Reason
I+2Intuition
P+0Presence
ll
Main action

The Thriving Wilds

Signature
KeywordsGreenMagicRangedStrike
ActionMain action
DistanceRanged 10
TargetTwo creatures or objects
Power Roll+ 3
!9 damage; slide 1; M < 1 3 acid damage
@14 damage; slide 2; M < 2 5 acid damage
#17 damage; slide 3; M < 3 7 acid damage
ll
Main action

The Depths Hunger

KeywordsAreaGreenMagicRanged
ActionMain action
Distance4 cube within 10
TargetEach enemy in the area
Power Roll+ 3
!5 damage
@9 damage; restrained (EoT)
#11 damage; restrained (save ends)
Effect

The area is difficult terrain for enemies until the end of the encounter. Any enemy in the area has acid weakness 3.

))
Triggered action

Fissures of Darkness

KeywordsMagicVoid
ActionTriggered action
DistanceSelf
TargetSelf
Trigger

The elementalist takes damage.

Effect

The elementalist can teleport up to 3 squares. Each creature adjacent to the space they leave takes 3 corruption damage.

**
Trait

Rivalry

At the start of an encounter, the elementalist chooses one creature within their line of effect. Both the elementalist and the creature can add a d3 roll to power rolls they make against each other.

Source: Draw Steel: Monsters · printing 1.01