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Rival Tactician


Summon

Rival Tactician

Humanoid, Rival
Level 5
Elite Artillery
EV 28
1MSize
5Speed
120Stamina
2Stability
7Free Strike
Immunity
Weakness
Movement
With Captain
M+3Might
A+0Agility
R+2Reason
I+0Intuition
P+1Presence
l

Mark Targets

Signature
KeywordsRangedStrikeWeapon
ActionMain action
DistanceRanged 10
TargetTwo creatures or objects
Power Roll+ 3
!10 damage
@15 damage
#18 damage
3 MaliceTwo allies within distance can use a signature ability against the same target.
l

Preserve and Protect

KeywordsRangedStrikeWeapon
ActionMain action
DistanceRanged 5
TargetOne creature or object
Power Roll+ 3
!11 damage; M < 1 weakened (save ends)
@16 damage; M < 2 weakened (save ends)
#21 damage; M < 3 weakened (save ends)
Effect

One ally adjacent to the target regains 7 Stamina.

)

Take the Opening

KeywordsRanged
ActionTriggered action
DistanceRanged 10
TargetThe triggering enemy
Trigger

An enemy within distance willingly moves.

Effect

At any point during the movement, the tactician and one ally within distance can each make a free strike against the target.

*

Rivalry

At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.

Source: Draw Steel: Monsters · printing 1.01