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Rival Null


Humanoid, Rival

Rival Null

Level 5
Elite Harrier
EV 28
1MSize
7Speed
140Stamina
3Stability
6Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+3Agility
R+2Reason
I+3Intuition
P+0Presence
ll
Main action

Agile Stride

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 3
!9 damage; the null shifts up to 3 squares; A < 1 6 damage
@14 damage; the null shifts up to 4 squares; A < 2 11 damage
#17 damage; the null shifts up to 5 squares; A < 3 11 damage
ff
Maneuver

Deaden

KeywordsMeleePsionicStrikeWeapon
ActionManeuver
DistanceMelee 1
TargetOne creature or object
Power Roll+ 3
!9 damage; R < 1 dazed (EoT)
@14 damage; R < 2 dazed (save ends)
#17 damage; R < 3 dazed and restrained (save ends)
**
Trait

Inertial Shield

The first time each round that the null is targeted by a damage-dealing strike, they halve the damage.

**
Trait

Rivalry

At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.

Source: Draw Steel: Monsters · printing 1.01