Rival Null¶
Humanoid, Rival
Rival Null
Level 5
Elite Harrier
EV 28
1MSize
7Speed
140Stamina
3Stability
6Free Strike
M+0Might
A+3Agility
R+2Reason
I+3Intuition
P+0Presence
l
Main action
Agile Stride
Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
KeywordsMeleePsionicStrikeWeapon
ActionManeuver
DistanceMelee 1
TargetOne creature or object
Power Roll+ 3
!9 damage; R < 1 dazed (EoT)
@14 damage; R < 2 dazed (save ends)
#17 damage; R < 3 dazed and restrained (save ends)
*
Trait
Inertial Shield
The first time each round that the null is targeted by a damage-dealing strike, they halve the damage.
*
Trait
Rivalry
At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.
Source: Draw Steel: Monsters ·
printing 1.01