Ghost¶
Ghost
Heat Death
The next strike made against the target gains an edge.
Haunt
The target shifts up to their speed.
A creature within distance targets the ghost with a strike.
The ghost halves the damage from the strike and the target takes 2 sonic damage.
Phantom Flow
Each undead with a Phasing trait within 10 squares of the ghost can't be made slowed or weakened.
Corruptive Phasing
The ghost can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the ghost moves through a creature, that creature takes 2 corruption damage. The ghost doesn't take damage from being force moved into objects.
*Villain Actions
Each target rises 1 square into the air and is vertically pulled up to 5 squares toward the nearest enemy within 3 squares of the target.