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Ghost


Monster

Ghost

Undead
Level 1
Leader
EV 12
1MSize
6Speed
80Stamina
1Stability
4Free Strike
ImmunityCorruption 3, poison 3
Weakness
MovementFly, hover
M-2Might
A+2Agility
R+0Reason
I+0Intuition
P+3Presence
l

Heat Death

Signature
KeywordsMagicRangedStrike
DistanceRanged 5
TargetTwo creatures
Power Roll+ 3
!7 cold damage; P < 1 slowed (save ends)
@10 cold damage; P < 2 slowed (save ends)
#13 cold damage; P < 3 slowed (save ends)
Effect

The next strike made against the target gains an edge.

f

Haunt

KeywordsRanged
ActionManeuver
DistanceRanged 8
TargetSelf or one ally with a Phasing trait
Effect

The target shifts up to their speed.

2 MaliceThe ghost chooses one additional target.
)

Shriek

KeywordsMagicMelee
DistanceMelee 1
TargetThe triggering creature
Trigger

A creature within distance targets the ghost with a strike.

Effect

The ghost halves the damage from the strike and the target takes 2 sonic damage.

*

Phantom Flow

Each undead with a Phasing trait within 10 squares of the ghost can't be made slowed or weakened.

*

Corruptive Phasing

The ghost can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the ghost moves through a creature, that creature takes 2 corruption damage. The ghost doesn't take damage from being force moved into objects.

*Villain Actions
*

Paranormal Activity

KeywordsAreaMagic
Distance5 burst
TargetEach size 3 or smaller object in the area
Effect

Each target rises 1 square into the air and is vertically pulled up to 5 squares toward the nearest enemy within 3 squares of the target.

*

Spirited Away

KeywordsAreaMagic
Distance5 burst
TargetEach enemy in the area
Power Roll+ 3
!P < 1 the target is levitated (EoT)
@P < 2 the target is levitated (EoT)
#P < 3 the target is levitated until the end of the encounter
Effect

A levitated target floats 1 square off the ground when first affected, then rises 1 square at the end of each of their turns. If a levitated target can't already fly, they can fly but are slowed and weakened while flying this way.

*

Awful Wail

KeywordsAreaMagic
Distance5 burst
TargetEach enemy in the area
Power Roll+ 3
!3 sonic damage
@5 sonic damage
#8 sonic damage
Effect

A target who has P < 2 is reduced to 1 Stamina if they are winded after taking this damage.

*Malice Features

At the start of any undead's turn, you can spend Malice to activate one of the following features. Undead Malice (Level 1+ Malice Features)

*

Ravenous Horde

At the end of this round, each hero not already adjacent to one or more undead is beset by two rotting zombies who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row.

*

Paranormal Fling

Up to three unattended objects on the encounter map rise to float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.

*

The Grasping, the Hungry

Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an Agility test.

*

Dread March

Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved.

Source: Draw Steel: Monsters · printing 1.01