Skip to content

Ghost


Undead

Ghost

Level 1
Leader
EV 12
1MSize
6Speed
80Stamina
1Stability
4Free Strike
ImmunityCorruption 3, poison 3
Weakness
MovementFly, hover
With Captain
M-2Might
A+2Agility
R+0Reason
I+0Intuition
P+3Presence
ll
Main action

Heat Death

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 5
TargetTwo creatures
Power Roll+ 3
!7 cold damage; P < 1 slowed (save ends)
@10 cold damage; P < 2 slowed (save ends)
#13 cold damage; P < 3 slowed (save ends)
Effect

The next strike made against the target gains an edge.

ff
Maneuver

Haunt

KeywordsRanged
ActionManeuver
DistanceRanged 8
TargetSelf or one ally with a Phasing trait
Effect

The target shifts up to their speed.

2 MaliceThe ghost chooses one additional target.
))
Triggered action

Shriek

KeywordsMagicMelee
ActionTriggered action
DistanceMelee 1
TargetThe triggering creature
Trigger

A creature within distance targets the ghost with a strike.

Effect

The ghost halves the damage from the strike and the target takes 2 sonic damage.

**
Trait

Phantom Flow

Each undead with a Phasing trait within 10 squares of the ghost can't be made slowed or weakened.

**
Trait

Corruptive Phasing

The ghost can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the ghost moves through a creature, that creature takes 2 corruption damage. The ghost doesn't take damage from being force moved into objects.

*Villain Actions
**

Paranormal Activity

KeywordsAreaMagic
Distance5 burst
TargetEach size 3 or smaller object in the area
Effect

Each target rises 1 square into the air and is vertically pulled up to 5 squares toward the nearest enemy within 3 squares of the target.

**

Spirited Away

KeywordsAreaMagic
Distance5 burst
TargetEach enemy in the area
Power Roll+ 3
!P < 1 the target is levitated (EoT)
@P < 2 the target is levitated (EoT)
#P < 3 the target is levitated until the end of the encounter
Effect

A levitated target floats 1 square off the ground when first affected, then rises 1 square at the end of each of their turns. If a levitated target can't already fly, they can fly but are slowed and weakened while flying this way.

**

Awful Wail

KeywordsAreaMagic
Distance5 burst
TargetEach enemy in the area
Power Roll+ 3
!3 sonic damage
@5 sonic damage
#8 sonic damage
Effect

A target who has P < 2 is reduced to 1 Stamina if they are winded after taking this damage.

Source: Draw Steel: Monsters · printing 1.01