Ghost¶
Ghost
Heat Death
The next strike made against the target gains an edge.
Haunt
The target shifts up to their speed.
Shriek
A creature within distance targets the ghost with a strike.
The ghost halves the damage from the strike and the target takes 2 sonic damage.
Phantom Flow
Each undead with a Phasing trait within 10 squares of the ghost can't be made slowed or weakened.
Corruptive Phasing
The ghost can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the ghost moves through a creature, that creature takes 2 corruption damage. The ghost doesn't take damage from being force moved into objects.
*Villain Actions
Paranormal Activity
Each target rises 1 square into the air and is vertically pulled up to 5 squares toward the nearest enemy within 3 squares of the target.
Spirited Away
Awful Wail
*Malice Features
At the start of any undead's turn, you can spend Malice to activate one of the following features. Undead Malice (Level 1+ Malice Features)
Ravenous Horde
At the end of this round, each hero not already adjacent to one or more undead is beset by two rotting zombies who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row.
Paranormal Fling
Up to three unattended objects on the encounter map rise to float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.
The Grasping, the Hungry
Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an Agility test.
Dread March
Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved.