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Rotting Zombie


Monster

Rotting Zombie

Undead, Soulless
Level 1
Minion Brute
EV 3 for four minions
1MSize
4Speed
5Stamina
0Stability
2Free Strike
ImmunityCorruption 1, poison 1
Weakness
Movement
With Captain+1 damage bonus to strikes
M+2Might
A-2Agility
R-5Reason
I-2Intuition
P-3Presence
l

Rotting Fist

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object per minion
Power Roll+ 2
!2 damage
@4 damage
#5 damage; M < 2 prone if size 1, or slowed (save ends) otherwise
*

Death Grasp

When the rotting zombie is reduced to 0 Stamina, their space is difficult terrain. The first time any enemy who has M < 2 enters this space, they are slowed (save ends) and the effect ends.

*Malice Features

At the start of any undead's turn, you can spend Malice to activate one of the following features. Undead Malice (Level 1+ Malice Features)

*

Ravenous Horde

At the end of this round, each hero not already adjacent to one or more undead is beset by two rotting zombies who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row.

*

Paranormal Fling

Up to three unattended objects on the encounter map rise to float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.

*

The Grasping, the Hungry

Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an Agility test.

*

Dread March

Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved.

Source: Draw Steel: Monsters · printing 1.01