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Soulwight


Monster

Soulwight

Undead
Level 1
Horde Hexer
EV 3
1MSize
5Speed
10Stamina
0Stability
1Free Strike
ImmunityCorruption 1, poison 1
Weakness
Movement
M+2Might
A+1Agility
R+0Reason
I+0Intuition
P+1Presence
l

Soulstealer Longsword

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!3 corruption damage
@4 corruption damage; M < 1 slowed (save ends)
#5 corruption damage; M < 2 slowed and weakened (save ends)
Effect

The target appears to rapidly age each time they take damage from this ability. The target regains their former appearance when the soulwight is destroyed.

f

Stolen Vitality

KeywordsMagicRanged
ActionManeuver
DistanceRanged 5
TargetOne ally
Effect

The target regains 10 Stamina. The soulwight can't use this maneuver again until after they strike a creature with their Soulstealer Longsword.

*

Arise

The first time the soulwight is reduced to 0 Stamina by damage that isn't fire damage or holy damage and their body isn't destroyed, they instead have 1 Stamina and fall prone.

*Malice Features

At the start of any undead's turn, you can spend Malice to activate one of the following features. Undead Malice (Level 1+ Malice Features)

*

Ravenous Horde

At the end of this round, each hero not already adjacent to one or more undead is beset by two rotting zombies who burst up from the ground to appear in adjacent unoccupied spaces. Each zombie is winded. This feature can't be used two rounds in a row.

*

Paranormal Fling

Up to three unattended objects on the encounter map rise to float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.

*

The Grasping, the Hungry

Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. Any creature who ends their turn adjacent to an affected square makes an Agility test.

*

Dread March

Up to four undead in the encounter move up to their speed and can make a free strike. The number of undead affected increases by 1 for each additional Malice spent on this feature. If an undead is reduced to 0 Stamina during this dread march, they don't die until the march is resolved.

Source: Draw Steel: Monsters · printing 1.01