Mindkiller¶
Mindkiller
Brain Latch
The mindkiller can grab creatures who are size 4 or smaller, using their Reason score in place of Might. A creature grabbed by the mindkiller takes a bane on ability rolls made to escape the grab.
Killer Claws
Concealing Strike
Mindwipe
The target must be grabbed by the mindkiller. If the target has R < 2, they take a −1 penalty to their Reason, Intuition, or Presence score and the mindkiller has a +1 bonus to the same score, all until the end of the encounter.
Meat Shield
The mindkiller takes damage.
The mindkiller halves the damage. If the mindkiller has a creature grabbed, that creature takes the other half of the damage.
Psionic Conductor
Whenever a non-minion voiceless talker within 5 squares of the mindkiller uses a psionic ability, they can do so as if they were in the mindkiller's space.
Nimble
The mindkiller can move through enemies' spaces at their usual speed.
*Malice Features
At the start of any voiceless talker's turn, you can spend Malice to activate one of the following features. Voiceless Talker Malice
Guise
One non-minion voiceless talker projects a psionic screen over their body, preventing other creatures from treating them as an enemy until the end of the voiceless talker's next turn.
Memory Thief
This ability can't be used by a minion.
Evolutionary Circuit
All voiceless talkers link their minds, creating a circuit that empowers them while two or more voiceless talkers remain in the encounter. While this circuit is active, any psionic strike made by a voiceless talker deals an extra 5 damage. Additionally, when a non-minion voiceless talker takes damage, they can use a free triggered action to swap places with any voiceless talker minion on the encounter map. The minion takes the damage instead.