Skip to content

Mindkiller


Monster

Mindkiller

Horror, Voiceless Talker
Level 6
Elite Hexer
EV 32
1SSize
6Speed
140Stamina
2Stability
7Free Strike
ImmunityPsychic 6
Weakness
MovementFly, hover
With Captain
M-1Might
A+3Agility
R+3Reason
I+2Intuition
P+0Presence
*

Brain Latch

The mindkiller can grab creatures who are size 4 or smaller, using their Reason score in place of Might. A creature grabbed by the mindkiller takes a bane on ability rolls made to escape the grab.

l

Killer Claws

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object
Power Roll+ 3
!11 damage
@17 damage; A < 2 grabbed
#21 damage; A < 3 grabbed
l

Concealing Strike

2 Malice
KeywordsPsionicRangedStrike
ActionMain action
DistanceRanged 5
TargetTwo creatures
Power Roll+ 3
!10 damage; R < 1 the mindkiller is invisible to the target (save ends)
@15 damage; R < 2 the mindkiller is invisible to the target (save ends)
#18 damage; R < 3 the mindkiller is invisible to the target (save ends)
f

Mindwipe

KeywordsMeleePsionicStrike
ActionManeuver
DistanceMelee 1
TargetOne creature
Effect

The target must be grabbed by the mindkiller. If the target has R < 2, they take a −1 penalty to their Reason, Intuition, or Presence score and the mindkiller has a +1 bonus to the same score, all until the end of the encounter.

)

Meat Shield

DistanceSelf
TargetSelf
Trigger

The mindkiller takes damage.

Effect

The mindkiller halves the damage. If the mindkiller has a creature grabbed, that creature takes the other half of the damage.

3 MaliceA grabbed creature takes the damage instead of the mindkiller.
*

Psionic Conductor

Whenever a non-minion voiceless talker within 5 squares of the mindkiller uses a psionic ability, they can do so as if they were in the mindkiller's space.

*

Nimble

The mindkiller can move through enemies' spaces at their usual speed.

Source: Draw Steel: Monsters · printing 1.01