Skip to content

Mindkiller


Monster

Mindkiller

Horror, Voiceless Talker
Level 6
Elite Hexer
EV 32
1SSize
6Speed
140Stamina
2Stability
7Free Strike
ImmunityPsychic 6
Weakness
MovementFly, hover
M-1Might
A+3Agility
R+3Reason
I+2Intuition
P+0Presence
*

Brain Latch

The mindkiller can grab creatures who are size 4 or smaller, using their Reason score in place of Might. A creature grabbed by the mindkiller takes a bane on ability rolls made to escape the grab.

l

Killer Claws

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 3
!11 damage
@17 damage; A < 2 grabbed
#21 damage; A < 3 grabbed
l

Concealing Strike

2 Malice
KeywordsPsionicRangedStrike
DistanceRanged 5
TargetTwo creatures
Power Roll+ 3
!10 damage; R < 1 the mindkiller is invisible to the target (save ends)
@15 damage; R < 2 the mindkiller is invisible to the target (save ends)
#18 damage; R < 3 the mindkiller is invisible to the target (save ends)
f

Mindwipe

KeywordsMeleePsionicStrike
ActionManeuver
DistanceMelee 1
TargetOne creature
Effect

The target must be grabbed by the mindkiller. If the target has R < 2, they take a −1 penalty to their Reason, Intuition, or Presence score and the mindkiller has a +1 bonus to the same score, all until the end of the encounter.

)

Meat Shield

DistanceSelf
TargetSelf
Trigger

The mindkiller takes damage.

Effect

The mindkiller halves the damage. If the mindkiller has a creature grabbed, that creature takes the other half of the damage.

3 MaliceA grabbed creature takes the damage instead of the mindkiller.
*

Psionic Conductor

Whenever a non-minion voiceless talker within 5 squares of the mindkiller uses a psionic ability, they can do so as if they were in the mindkiller's space.

*

Nimble

The mindkiller can move through enemies' spaces at their usual speed.

*Malice Features

At the start of any voiceless talker's turn, you can spend Malice to activate one of the following features. Voiceless Talker Malice

*

Guise

3 Malice

One non-minion voiceless talker projects a psionic screen over their body, preventing other creatures from treating them as an enemy until the end of the voiceless talker's next turn.

*

Memory Thief

5 Malice
KeywordsPsionicRanged
ActionManeuver
DistanceRanged 5
TargetOne creature
Power Roll+ 3
!6 psychic damage; R < 1 the target can't treat their allies as allies (save ends)
@10 psychic damage; R < 2 the target perceives their allies as enemies (save ends)
#13 psychic damage; R < 3 the target perceives their allies as enemies (save ends)
Special

This ability can't be used by a minion.

*

Evolutionary Circuit

10 Malice

All voiceless talkers link their minds, creating a circuit that empowers them while two or more voiceless talkers remain in the encounter. While this circuit is active, any psionic strike made by a voiceless talker deals an extra 5 damage. Additionally, when a non-minion voiceless talker takes damage, they can use a free triggered action to swap places with any voiceless talker minion on the encounter map. The minion takes the damage instead.

Source: Draw Steel: Monsters · printing 1.01