Voiceless Talker Malice¶
Malice Features
Voiceless Talker Malice
At the start of any voiceless talker's turn, you can spend Malice to activate one of the following features.
Guise
3 Malice
One non-minion voiceless talker projects a psionic screen over their body, preventing other creatures from treating them as an enemy until the end of the voiceless talker's next turn.
Maneuver
Memory Thief
5 Malice
PsionicRanged
Distance
Ranged 5
Targets
One creature
Power Roll+ 3
!6 psychic damage; R < 1 the target can't treat their allies as allies (save ends)
@10 psychic damage; R < 2 the target perceives their allies as enemies (save ends)
#13 psychic damage; R < 3 the target perceives their allies as enemies (save ends)
Special
This ability can't be used by a minion.
Evolutionary Circuit
10 Malice
All voiceless talkers link their minds, creating a circuit that empowers them while two or more voiceless talkers remain in the encounter. While this circuit is active, any psionic strike made by a voiceless talker deals an extra 5 damage. Additionally, when a non-minion voiceless talker takes damage, they can use a free triggered action to swap places with any voiceless talker minion on the encounter map. The minion takes the damage instead.
Source: Draw Steel: Monsters ·
printing 1.01