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Voiceless Talker Invader


Monster

Voiceless Talker Invader

Horror, Voiceless Talker
Level 6
Elite Controller
EV 32
1MSize
5Speed
140Stamina
2Stability
7Free Strike
ImmunityPsychic 6
Weakness
MovementHover, teleport
M-1Might
A+1Agility
R+3Reason
I+2Intuition
P+2Presence
l

Tentacle

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 3
!10 damage
@15 damage; M < 2 grabbed
#18 damage; M < 3 grabbed
l

Psionic Boom

3 Malice
KeywordsAreaPsionic
Distance3 burst
TargetEach enemy in the area
Power Roll+ 3
!6 psychic damage; R < 1 push 2
@10 psychic damage; R < 2 push 3
#12 psychic damage; R < 3 push 4 and prone
2 MaliceThe size of the burst increases to 5.
f

Tentacle Toss

KeywordsMeleePsionic
ActionManeuver
DistanceMelee 1
TargetOne creature
Power Roll+ 3
!6 damage; vertical slide 2
@10 damage; vertical slide 2
#12 damage; vertical slide 3
Effect

The target must be grabbed by the invader.

)

Brain Drain

KeywordsMeleePsionic
DistanceSpecial
TargetThe triggering creature
Trigger

A creature grabbed by the invader resists an ability's potency.

Effect

The potency increases by 2.

*

Psionic Amplifier

Whenever a non-minion voiceless talker within 5 squares of the invader uses a psionic ability, they can do so as if they were in the invader's space, and the ability has a double edge.

*Malice Features

At the start of any voiceless talker's turn, you can spend Malice to activate one of the following features. Voiceless Talker Malice

*

Guise

3 Malice

One non-minion voiceless talker projects a psionic screen over their body, preventing other creatures from treating them as an enemy until the end of the voiceless talker's next turn.

*

Memory Thief

5 Malice
KeywordsPsionicRanged
ActionManeuver
DistanceRanged 5
TargetOne creature
Power Roll+ 3
!6 psychic damage; R < 1 the target can't treat their allies as allies (save ends)
@10 psychic damage; R < 2 the target perceives their allies as enemies (save ends)
#13 psychic damage; R < 3 the target perceives their allies as enemies (save ends)
Special

This ability can't be used by a minion.

*

Evolutionary Circuit

10 Malice

All voiceless talkers link their minds, creating a circuit that empowers them while two or more voiceless talkers remain in the encounter. While this circuit is active, any psionic strike made by a voiceless talker deals an extra 5 damage. Additionally, when a non-minion voiceless talker takes damage, they can use a free triggered action to swap places with any voiceless talker minion on the encounter map. The minion takes the damage instead.

Source: Draw Steel: Monsters · printing 1.01