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Voiceless Talker Artillerist


Monster

Voiceless Talker Artillerist

Horror, Voiceless Talker
Level 6
Elite Artillery
EV 32
1MSize
5Speed
140Stamina
2Stability
7Free Strike
ImmunityPsychic 6
Weakness
MovementHover, teleport
With Captain
M+0Might
A+3Agility
R+3Reason
I+2Intuition
P+1Presence
l

Psionic Rifle Burst

Signature
KeywordsPsionicRangedStrikeWeapon
ActionMain action
DistanceRanged 10
TargetOne creature or object
Power Roll+ 3
!11 damage
@19 damage; the strike spreads 1 square
#22 damage; the strike spreads 2 squares
Effect

The strike's spread is the distance it expands from a target to nearby enemies. Each enemy within that distance takes 3 damage.

2 MaliceEach enemy within the strike spread takes an extra 3 damage.
l

Mind Jolt

KeywordsAreaPsionic
ActionMain action
Distance10 x 1 line within 10
TargetEach enemy in the area
Power Roll+ 3
!6 lightning damage
@10 lightning damage; I < 2 slowed (save ends)
#13 lightning damage; I < 3 slowed (save ends)
f

In Our Sights

KeywordsRanged
ActionManeuver
DistanceRanged 10
TargetOne creature
Effect

Until the start of the artillerist's next turn, the next psionic ability used against the target automatically treats its initial power roll as a 17. The creature using the ability can still roll to determine if they score a critical hit.

)

Tactical Reposition

1 Malice
DistanceSelf
TargetSelf
Trigger

The artillerist takes damage.

Effect

The artillerist can teleport up to 5 squares and ignores any effects associated with the damage.

*

Psionic Conductor

Whenever a non-minion voiceless talker within 5 squares of the artillerist uses a psionic ability, they can do so as if they were in the artillerist's space.

*

Locked On

The artillerist ignores invisibility, cover, and concealment. A creature can't hide from the artillerist while the artillerist has line of effect to the.

Source: Draw Steel: Monsters · printing 1.01