Voiceless Talker Artillerist¶
Voiceless Talker Artillerist
Psionic Rifle Burst
The strike's spread is the distance it expands from a target to nearby enemies. Each enemy within that distance takes 3 damage.
Mind Jolt
In Our Sights
Until the start of the artillerist's next turn, the next psionic ability used against the target automatically treats its initial power roll as a 17. The creature using the ability can still roll to determine if they score a critical hit.
Tactical Reposition
The artillerist takes damage.
The artillerist can teleport up to 5 squares and ignores any effects associated with the damage.
Psionic Conductor
Whenever a non-minion voiceless talker within 5 squares of the artillerist uses a psionic ability, they can do so as if they were in the artillerist's space.
Locked On
The artillerist ignores invisibility, cover, and concealment. A creature can't hide from the artillerist while the artillerist has line of effect to the.
*Malice Features
At the start of any voiceless talker's turn, you can spend Malice to activate one of the following features. Voiceless Talker Malice
Guise
One non-minion voiceless talker projects a psionic screen over their body, preventing other creatures from treating them as an enemy until the end of the voiceless talker's next turn.
Memory Thief
This ability can't be used by a minion.
Evolutionary Circuit
All voiceless talkers link their minds, creating a circuit that empowers them while two or more voiceless talkers remain in the encounter. While this circuit is active, any psionic strike made by a voiceless talker deals an extra 5 damage. Additionally, when a non-minion voiceless talker takes damage, they can use a free triggered action to swap places with any voiceless talker minion on the encounter map. The minion takes the damage instead.