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Voiceless Talker Artillerist


Monster

Voiceless Talker Artillerist

Horror, Voiceless Talker
Level 6
Elite Artillery
EV 32
1MSize
5Speed
140Stamina
2Stability
7Free Strike
ImmunityPsychic 6
Weakness
MovementHover, teleport
M+0Might
A+3Agility
R+3Reason
I+2Intuition
P+1Presence
l

Psionic Rifle Burst

Signature
KeywordsPsionicRangedStrikeWeapon
DistanceRanged 10
TargetOne creature or object
Power Roll+ 3
!11 damage
@19 damage; the strike spreads 1 square
#22 damage; the strike spreads 2 squares
Effect

The strike's spread is the distance it expands from a target to nearby enemies. Each enemy within that distance takes 3 damage.

2 MaliceEach enemy within the strike spread takes an extra 3 damage.
l

Mind Jolt

KeywordsAreaPsionic
Distance10 x 1 line within 10
TargetEach enemy in the area
Power Roll+ 3
!6 lightning damage
@10 lightning damage; I < 2 slowed (save ends)
#13 lightning damage; I < 3 slowed (save ends)
f

In Our Sights

KeywordsRanged
ActionManeuver
DistanceRanged 10
TargetOne creature
Effect

Until the start of the artillerist's next turn, the next psionic ability used against the target automatically treats its initial power roll as a 17. The creature using the ability can still roll to determine if they score a critical hit.

)

Tactical Reposition

1 Malice
DistanceSelf
TargetSelf
Trigger

The artillerist takes damage.

Effect

The artillerist can teleport up to 5 squares and ignores any effects associated with the damage.

*

Psionic Conductor

Whenever a non-minion voiceless talker within 5 squares of the artillerist uses a psionic ability, they can do so as if they were in the artillerist's space.

*

Locked On

The artillerist ignores invisibility, cover, and concealment. A creature can't hide from the artillerist while the artillerist has line of effect to the.

*Malice Features

At the start of any voiceless talker's turn, you can spend Malice to activate one of the following features. Voiceless Talker Malice

*

Guise

3 Malice

One non-minion voiceless talker projects a psionic screen over their body, preventing other creatures from treating them as an enemy until the end of the voiceless talker's next turn.

*

Memory Thief

5 Malice
KeywordsPsionicRanged
ActionManeuver
DistanceRanged 5
TargetOne creature
Power Roll+ 3
!6 psychic damage; R < 1 the target can't treat their allies as allies (save ends)
@10 psychic damage; R < 2 the target perceives their allies as enemies (save ends)
#13 psychic damage; R < 3 the target perceives their allies as enemies (save ends)
Special

This ability can't be used by a minion.

*

Evolutionary Circuit

10 Malice

All voiceless talkers link their minds, creating a circuit that empowers them while two or more voiceless talkers remain in the encounter. While this circuit is active, any psionic strike made by a voiceless talker deals an extra 5 damage. Additionally, when a non-minion voiceless talker takes damage, they can use a free triggered action to swap places with any voiceless talker minion on the encounter map. The minion takes the damage instead.

Source: Draw Steel: Monsters · printing 1.01