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Voiceless Talker Evolutionist


Monster

Voiceless Talker Evolutionist

Horror, Voiceless Talker
Level 6
Leader
EV 32
1MSize
5Speed
180Stamina
2Stability
7Free Strike
ImmunityPsychic 8
Weakness
MovementHover, teleport
M+0Might
A+3Agility
R+4Reason
I+1Intuition
P+2Presence
l

Psionic Intrusion

Signature
KeywordsMeleePsionicRangedStrike
DistanceMelee 1 or ranged 5
TargetTwo creatures or objects
Power Roll+ 4
!11 psychic damage; R < 2 slowed (save ends)
@16 psychic damage; R < 3 slowed (save ends)
#19 psychic damage; R < 4 slowed (save ends)
f

Carpe Quadratum

KeywordsPsionicRanged
ActionManeuver
DistanceRanged 5
TargetOne creature
Effect

The evolutionist teleports to swap places with the target.

)

Adaptability

KeywordsPsionic
DistanceSelf
TargetSelf
Trigger

The evolutionist takes damage that has a damage type.

Effect

Until the start of their next turn, the evolutionist has damage immunity 5 to the triggering damage type.

At the end of each of their turns, the evolutionist can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

*

Witness Evolutionary Superiority

The evolutionist has any trait of the Director's choice from any ally minion in the encounter.

*Villain Actions
*

Show Me Who You Are

KeywordsAreaPsionic
Distance5 burst
TargetEach enemy in the area
!The target uses a signature ability against the nearest enemy within distance.
@The target makes a free strike against the nearest enemy within distance.
#Frightened (save ends)
Effect

Each target makes an Intuition test.

*

Release the Thralls

KeywordsPsionicRanged
DistanceRanged 5
TargetSpecial
Effect

The evolutionist teleports eight minions of level 4 or lower into unoccupied spaces within distance. All eight minions can be of any monster type but must share the same name.

*

Brainstorm

KeywordsAreaPsionic
Distance3 burst
TargetEach enemy in the area
Power Roll+ 4
!7 lightning damage
@12 lightning damage
#15 lightning damage
Effect

Until the end of the encounter, the evolutionist is surrounded by a psionic electrical storm that is a 5 aura. The area is difficult terrain for enemies, and any enemy who enters the area for the first time in a round or starts their turn there takes 8 lightning damage.

*Malice Features

At the start of any voiceless talker's turn, you can spend Malice to activate one of the following features. Voiceless Talker Malice

*

Guise

3 Malice

One non-minion voiceless talker projects a psionic screen over their body, preventing other creatures from treating them as an enemy until the end of the voiceless talker's next turn.

*

Memory Thief

5 Malice
KeywordsPsionicRanged
ActionManeuver
DistanceRanged 5
TargetOne creature
Power Roll+ 3
!6 psychic damage; R < 1 the target can't treat their allies as allies (save ends)
@10 psychic damage; R < 2 the target perceives their allies as enemies (save ends)
#13 psychic damage; R < 3 the target perceives their allies as enemies (save ends)
Special

This ability can't be used by a minion.

*

Evolutionary Circuit

10 Malice

All voiceless talkers link their minds, creating a circuit that empowers them while two or more voiceless talkers remain in the encounter. While this circuit is active, any psionic strike made by a voiceless talker deals an extra 5 damage. Additionally, when a non-minion voiceless talker takes damage, they can use a free triggered action to swap places with any voiceless talker minion on the encounter map. The minion takes the damage instead.

Source: Draw Steel: Monsters · printing 1.01