Skip to content

War Dog Eviscerite


Monster

War Dog Eviscerite

Humanoid, Soulless, War Dog
Level 1
Horde Harrier
EV 3
1MSize
7Speed
15Stamina
0Stability
1Free Strike
Immunity
Weakness
Movement
M+1Might
A+2Agility
R+0Reason
I+0Intuition
P+0Presence
l

Chainsaw Whip

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 3
TargetOne creature or object
Power Roll+ 2
!3 damage
@4 damage; pull 1
#5 damage; pull 2
Effect

The eviscerite can automatically grab a target pulled adjacent to them this way.

f

Posthumous Promotion

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetOne war dog
Effect

If the target has a loyalty collar, they are reduced to 0 Stamina.

*

Loyalty Collar

When the eviscerite is reduced to 0 Stamina, their loyalty collar explodes, dealing 1d6 damage to each adjacent enemy and object.

*Malice Features

At the start of any war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 1+ Malice Features)

*

Reconstitute

3 Malice

One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

*

Fire for Effect

5 Malice
KeywordsAreaMagicRanged
ActionManeuver
Distance4 cube within 10
TargetEach creature in the area
!5 fire damage; slowed or weakened (save ends)
@5 fire damage; slowed or weakened (EoT)
#5 fire damage
Effect

Each target makes an Agility test. The same condition is imposed on each affected target.

Source: Draw Steel: Monsters · printing 1.01