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War Dog Eviscerite


Monster

War Dog Eviscerite

Humanoid, Soulless, War Dog
Level 1
Horde Harrier
EV 3
1MSize
7Speed
15Stamina
0Stability
1Free Strike
Immunity
Weakness
Movement
M+1Might
A+2Agility
R+0Reason
I+0Intuition
P+0Presence
l

Chainsaw Whip

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 3
TargetOne creature or object
Power Roll+ 2
!3 damage
@4 damage; pull 1
#5 damage; pull 2
Effect

The eviscerite can automatically grab a target pulled adjacent to them this way.

f

Posthumous Promotion

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetOne war dog
Effect

If the target has a loyalty collar, they are reduced to 0 Stamina.

*

Loyalty Collar

When the eviscerite is reduced to 0 Stamina, their loyalty collar explodes, dealing 1d6 damage to each adjacent enemy and object.

*Malice Features

At the start of any war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 1+ Malice Features)

*

Reconstitute

3 Malice

One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

*

Fire for Effect

5 Malice
KeywordsAreaMagicRanged
ActionManeuver
Distance4 cube within 10
TargetEach creature in the area
Effect

Each target makes an Agility test. The same condition is imposed on each affected target.

Agility Test
!5 fire damage; slowed or weakened (save ends)
@5 fire damage; slowed or weakened (EoT)
#5 fire damage

Source: Draw Steel: Monsters · printing 1.01