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War Dog Pestilite


Monster

War Dog Pestilite

Humanoid, Soulless, War Dog
Level 3
Horde Controller
EV 5
1MSize
5Speed
20Stamina
0Stability
2Free Strike
ImmunityPoison 3
Weakness
Movement
M+0Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
l

Plaguecaster

Signature
KeywordsAreaMagicRanged
Distance3 cube within 10
TargetEach creature in the area
Power Roll+ 2
!2 poison damage; I < 0 frightened (save ends)
@4 poison damage; I < 1 frightened (save ends)
#5 poison damage; I < 2 frightened (save ends)
Effect

The area is filled with a cloud of pestilence that lasts until the start of the pestilite's next turn. Any creature who enters the area for the first time in a round or starts their turn there takes 2 poison damage.

f

Posthumous Promotion

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetOne war dog
Effect

If the target has a loyalty collar, they are reduced to 0 Stamina.

*

Loyalty Collar

When the pestilite is reduced to 0 Stamina, their loyalty collar explodes, dealing 1d6 damage to each adjacent enemy and object.

*Malice Features

At the start of any war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 1+ Malice Features)

*

Reconstitute

3 Malice

One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

*

Fire for Effect

5 Malice
KeywordsAreaMagicRanged
ActionManeuver
Distance4 cube within 10
TargetEach creature in the area
Effect

Each target makes an Agility test. The same condition is imposed on each affected target.

Agility Test
!5 fire damage; slowed or weakened (save ends)
@5 fire damage; slowed or weakened (EoT)
#5 fire damage

Source: Draw Steel: Monsters · printing 1.01