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War Dog Pestilite


Monster

War Dog Pestilite

Humanoid, Soulless, War Dog
Level 3
Horde Controller
EV 5
1MSize
5Speed
20Stamina
0Stability
2Free Strike
ImmunityPoison 3
Weakness
Movement
M+0Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
l

Plaguecaster

Signature
KeywordsAreaMagicRanged
Distance3 cube within 10
TargetEach creature in the area
Power Roll+ 2
!2 poison damage; I < 0 frightened (save ends)
@4 poison damage; I < 1 frightened (save ends)
#5 poison damage; I < 2 frightened (save ends)
Effect

The area is filled with a cloud of pestilence that lasts until the start of the pestilite's next turn. Any creature who enters the area for the first time in a round or starts their turn there takes 2 poison damage.

f

Posthumous Promotion

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetOne war dog
Effect

If the target has a loyalty collar, they are reduced to 0 Stamina.

*

Loyalty Collar

When the pestilite is reduced to 0 Stamina, their loyalty collar explodes, dealing 1d6 damage to each adjacent enemy and object.

*Malice Features

At the start of any war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 1+ Malice Features)

*

Reconstitute

3 Malice

One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

*

Fire for Effect

5 Malice
KeywordsAreaMagicRanged
ActionManeuver
Distance4 cube within 10
TargetEach creature in the area
!5 fire damage; slowed or weakened (save ends)
@5 fire damage; slowed or weakened (EoT)
#5 fire damage
Effect

Each target makes an Agility test. The same condition is imposed on each affected target.

Source: Draw Steel: Monsters · printing 1.01