Practical Magic¶
Your mastery of elemental power lets you customize your conjurations.
Magic | Maneuver |
---|---|
📏 Self; see below | 🎯 Self |
Effect: Choose one of the following effects:
- You use the Knockback maneuver (see Chapter 10: Combat), but its distance becomes the range of your Hurl Element ability, and you use Reason instead of Might for the power roll.
- You choose a creature within the distance of your Hurl Element ability and one of the following damage types: acid, cold, corruption, fire, lightning, poison, or sonic. That creature takes damage of the chosen type equal to your Reason score.
- You teleport up to a number of squares equal to your Reason score. If you choose this option, you can spend essence to teleport 1 additional square for each essence spent.