Gravekeeper's Lantern¶
This ancient wooden tablet is inscribed with eldritch runes and stained with dark blood.
Keywords: Magic
Item Prerequisite: The powdered jawbone of a powerful spellcaster, wood from a tree marking multiple graves
Project Source: Texts or lore in Hyrallic
Project Roll Characteristic: Reason or Intuition
Project Goal: 600
Effect: The Gravekeeper's Lantern can temporarily trap a nonhostile spirit of the deadβeither an incorporeal undead or the wandering spirit of a creature who died within the last 30 daysβallowing you to interrogate them. Trapping a spirit requires you to be within 10 squares of them and succeed on a hard Intuition test as a main action. Once a spirit is trapped, you make a Presence test to coax them into answering your questions:
- β€11: You can ask two questions of the spirit, one of which they must answer fully and honestly.
- 12-16: You can ask three questions, two of which the spirit must answer fully and honestly.
- 17+: You can ask five questions, all of which the spirit must answer fully and honestly.
A trapped spirit remains in the lantern for 10 minutes. They remember being trapped by you, and might become hostile thereafter.