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Gravekeeper's Lantern

This ancient wooden tablet is inscribed with eldritch runes and stained with dark blood.

Keywords: Magic

Item Prerequisite: The powdered jawbone of a powerful spellcaster, wood from a tree marking multiple graves

Project Source: Texts or lore in Hyrallic

Project Roll Characteristic: Reason or Intuition

Project Goal: 600

Effect: The Gravekeeper's Lantern can temporarily trap a nonhostile spirit of the deadβ€”either an incorporeal undead or the wandering spirit of a creature who died within the last 30 daysβ€”allowing you to interrogate them. Trapping a spirit requires you to be within 10 squares of them and succeed on a hard Intuition test as a main action. Once a spirit is trapped, you make a Presence test to coax them into answering your questions:

  • ≀11: You can ask two questions of the spirit, one of which they must answer fully and honestly.
  • 12-16: You can ask three questions, two of which the spirit must answer fully and honestly.
  • 17+: You can ask five questions, all of which the spirit must answer fully and honestly.

A trapped spirit remains in the lantern for 10 minutes. They remember being trapped by you, and might become hostile thereafter.