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Expert Fencer (11 Drama)

If you can land the strike, the crowd goes wild.

Charge, Melee, Strike, Weapon Main action
📏 Melee 3 🎯 One creature or object

Power Roll + Agility:

  • ≤11: 15 + A damage
  • 12-16: 21 + A damage
  • 17+: 28 + A damage; M < STRONG, bleeding (save ends)

Effect: This ability can't obtain better than a tier 2 outcome unless the target is at maximum distance. If you obtain a tier 3 outcome with a natural 17 or higher, you gain 3 surges that you can use immediately.