Expert Fencer (11 Drama)¶
If you can land the strike, the crowd goes wild.
Charge, Melee, Strike, Weapon | Main action |
---|---|
📏 Melee 3 | 🎯 One creature or object |
Power Roll + Agility:
- ≤11: 15 + A damage
- 12-16: 21 + A damage
- 17+: 28 + A damage; M < STRONG, bleeding (save ends)
Effect: This ability can't obtain better than a tier 2 outcome unless the target is at maximum distance. If you obtain a tier 3 outcome with a natural 17 or higher, you gain 3 surges that you can use immediately.