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Traveling Artisan

On any day when you don't take a respite, you can spend 1 uninterrupted hour working on a crafting project using a skill you have from the crafting skill group. If you do so, you gain 1d10 project points toward that project.

Perks and Tests

The existence of specific perks doesn't mean that a hero can't attempt the task related to a perk without having that perk. Aside from supernatural perks, a Director can always allow a hero to attempt a mundane task mentioned in a perk by making a test. Perks are special because they allow a hero to attempt a specific task without a test, and often give a better result than a successful testβ€”or even a test with a reward would give.

For example, can a hero catch a falling ally if they don't have the I've Got You perk? A Director can absolutely allow it, but might decide that the hero needs to succeed on a Might test to accomplish the task, using a main action or maneuver to prepare for it. Being able to catch an ally automatically as a free triggered action is what the perk gets you!