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The Show Must Go On (11 Drama)

You shine a bright light on the players on the stage and compel them to finish the performance.

Area, Magic, Ranged Maneuver
📏 5 cube within 10 🎯 Each enemy in the area

Power Roll + Presence:

  • ≤11: 6 damage; P < WEAK, the target can't willingly leave the area (EoT)
  • 12-16: 8 damage; P < AVERAGE, the target can't willingly leave the area (save ends)
  • 17+: 12 damage; the target can't willingly leave the area (EoT); if P < STRONG, they can't willingly leave the area (save ends)

Effect: Each ally within distance can't obtain lower than a tier 2 outcome on the next test they make before the start of your next turn.