The Show Must Go On (11 Drama)¶
You shine a bright light on the players on the stage and compel them to finish the performance.
Area, Magic, Ranged | Maneuver |
---|---|
📏 5 cube within 10 | 🎯 Each enemy in the area |
Power Roll + Presence:
- ≤11: 6 damage; P < WEAK, the target can't willingly leave the area (EoT)
- 12-16: 8 damage; P < AVERAGE, the target can't willingly leave the area (save ends)
- 17+: 12 damage; the target can't willingly leave the area (EoT); if P < STRONG, they can't willingly leave the area (save ends)
Effect: Each ally within distance can't obtain lower than a tier 2 outcome on the next test they make before the start of your next turn.