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Cacophony of Cinders (11 Insight)

You tumble through the battle, stabbing foes and teleporting allies.

Magic, Melee, Weapon Main Action
📏 Self; see below 🎯 Self

Effect: You shift up to twice your speed, making one power roll that targets each creature you come adjacent to during the shift.

Power Roll + Agility:

  • ≤11: An enemy takes 6 damage; an ally can teleport up to 3 squares.
  • 12-16: An enemy takes 10 damage; an ally can teleport up to 5 squares.
  • 17+: An enemy takes 14 damage; an ally can teleport up to 7 squares.