Encepter¶
A bejeweled scepter with a spiraling porcelain handle balances an orb of light above its crown.
Keywords: Magic
This scepter waits high in the sky, resting within an endlessly raging cyclone. It waits for the one who will unify all people under its light. It awaits its champion.
The Encepter is said to have first manifested in a young world doomed to apocalypseβunless every last inhabitant of that world could stand together. The scepter is said to impose either dominion or obliteration over any threat its light is drawn around. Today, it is most commonly known as a bad omen, and should the Encepter reveal itself, folk know that the world teeters on the brink of destruction. Whether any of the stories are true, few can say, for the only living eyes that have witnessed the Encepter belong to dragons deep in slumber.
Shining Presence: The one who wields the Encepter is always cast in a brilliant glow. Any power roll made by the wielder that uses Presence automatically achieves a tier 3 outcome, though the wielder can still roll in an attempt to score a critical success or critical hit.
Champion's Lasso: As a free maneuver, the wielder of the scepter can trigger a glowing line of light that traces their path as they move, or can dismiss the glowing line. If the wielder crosses over this line, each creature and object of the wielder's choice enclosed inside the line and within 2 squares above and below it are considered lassoed by the Encepter. Creatures remain lassoed until the lasso is released or until a new line is drawn.
Dominion: Each creature lassoed by the Encepter is restrained and can't teleport. A creature caught in midair while lassoed stays in place rather than falling.
Obliteration: As a main action, the wielder raises the Encepter to the sky. Each target lassoed by the Encepter erupts in a prismatic burst of light, taking 10 psychic damage for each square horizontally encircled by the lasso. The lasso is then immediately released.
At World's End: If the Encepter was not taken from its cyclonic resting place with the purpose of vanquishing a terrible peril, then a terrible peril emerges to threaten the world within 3 days of the scepter being taken.