Blood for Blood! (5 Ferocity)¶
See how well they fight after you've bled them dry.
Melee, Strike, Weapon | Main action |
---|---|
📏 Melee 1 | 🎯 One creature or object |
Power Roll + Might:
- ≤11: 4 + M damage; M < WEAK, bleeding and weakened (save ends)
- 12-16: 6 + M damage; M < AVERAGE, bleeding and weakened (save ends)
- 17+: 10 + M damage; M < STRONG, bleeding and weakened (save ends)
Effect: You can deal 1d6 damage to yourself to deal an extra 1d6 damage to the target.