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Blood for Blood! (5 Ferocity)

See how well they fight after you've bled them dry.

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + Might:

  • ≤11: 4 + M damage; M < WEAK, bleeding and weakened (save ends)
  • 12-16: 6 + M damage; M < AVERAGE, bleeding and weakened (save ends)
  • 17+: 10 + M damage; M < STRONG, bleeding and weakened (save ends)

Effect: You can deal 1d6 damage to yourself to deal an extra 1d6 damage to the target.